Showing posts with label releasing the rhino. Show all posts
Showing posts with label releasing the rhino. Show all posts

Wednesday, November 2, 2011

Releasing the Rhino (repost)


Hi all. Here's a post from October of last year(!). We hope you enjoy it and Happy November!

-M+S



Monkey here:

So I'll be honest. I just came up with that phrase "releasing the rhino" right now, but I think it's pretty apt metaphor at what I wanted to talk about today. Plus, as part of Monkey + Seal, we like metaphors that deal with animals.

Many times, we carry around a lot of baggage. Whether it's familial responsibilities, loans, or a looming urgency to save the world, I know I tend to carry around a lot of crap that affects my art in negative ways.

I know that while constantly thinking about art as a business has its advantages, sometimes I get wrapped up in the money and that gets me thinking about my huge college loans, and that gets me worried about whether or not I'm good enough of an illustrator to get jobs, and etc. etc. etc., the downward spiral continues and then I start painting desperately to try and make money, rather than painting because it's what I love.

Let's call this huge force of negativity "the rhino." It's a stubborn, powerful beast that basically pulls you where you it wants to go, which is generally down and out. Whether it's money, or what you think your parents think of you, or what your peers think, or whatever it is, it can be frustrating and tiresome to fight the rhino. I mean, seriously, it's a RHINO for crying out loud, they're huge!

So, we have to learn how to release the rhino. I know this is hard to do, but it's the key to getting stuff done and being successful. The rhino can take what you, the real you, love, and turn it into something painful. If it's about acceptance and self-esteem, the rhino turns painting into just another thing they won't love you for. If it's about money, the rhino turns dancing into necessary, painful work. Once your love is turned into something painful by the rhino, it's hard to love it and you won't find that you enjoy it. At that point, why bother?

Well, you should bother because you love it. The pain isn't coming from what you like to do, it's coming from that giant rhino that's pulling you down and the straps are cutting into your shoulders and you're tired and grumpy and life stinks...because of the rhino!

So, cut it free. Release the rhino. How to do that is going to be different for everyone. Sometimes it's about taking a nap. Others it's yoga or meditation, or writing in journals, or playing a quick video game. Do whatever you have to do to center yourself and realize that to succeed at doing what you love, you have to love it.

It's not time to face the rhino yet. The rhino is like the last boss in the video game of life. You have to level up and gather courage and wisdom and experience and new tools and techniques before you can take on the rhino and finish the game and win your success. Just keep doing what you love, just to do it, and you'll find it's a lot easier to face the rhino later on.

In my case, I have to keep painting and experimenting and drawing because that's what I love to do. After I finish the illustrations and paintings, I then have the option to go and examine any business prospects - making prints, selling them at craft fairs, putting them in my portfolio, but that has to come after the art is done.

Are you fighting a rhino? Be honest. If you are, see what you can do about letting that beast go and get on with your love. How do you release the rhino?

Wednesday, April 20, 2011

How to Make Art Into A Sport and WIN


When you're actually watching a sporting event or a film/show about sports (like Rocky, or the Japanese drama Rookies that we highly recommend), it's easy to get swept up in the emotional whirlwind that surrounds sports. People fighting, pushing themselves to be their best, determined to win. Players sweat, grit their teeth, destroy their bodies and fight past their physical limits in order to be the champion, to win the cup, to vanquish their opponent.

It's all pretty amazing to watch, and after getting swept up in World Cup fever and having played sports ourselves, we understand the thrill of victory and the agony of defeat (let's not talk about Monkey's high school water polo team...ugh). I mean, how can you not get a little excited over the Giant's win of the World Series last season?

In art, how can we capture some of that excitement? It's hard to feel the thrill of victory when you're staring at a blank canvas or would rather be playing Facebook games on your tablet rather than painting with one. With sports, the most enjoyable part (at least for Monkey) was always the games. Practice was a necessary evil, but the real fun is when you're playing a game (that's why in films it's always a training montage, not hours of them training). To figure out how to get pumped about painting, we have to figure out why games are more exciting then practice.

Games are more exciting because games or tournaments or matches all have objective outcomes. Besides hockey and soccer and maybe a few other sports I'm not aware of, you don't tie. You either win or your lose. You score more or they do, you get knocked out or you do the knocking out . Say what you will about bad referee calls, sports generally have clear, definitive objective outcomes, and it's those outcomes that we get excited over.

With art, you don't have a point system to keep track of or a win-loss record to deal with. There are no shooting percentages or conversion rates, or a final buzzer that you're racing to beat. But this is where we can start to make art into a sport - through practice. Because to be great at sports, you have to train your butt off. But at the same time, it's way more boring - it's not as exciting to see someone punch a punching bag a thousand times compared to two fighters dancing around each other throwing uppercuts and jabs. Just the same, it's not as fun to work on your art everyday compared to having people look at your final painting and give you feedback on how awesome it is.

In sports, there are the countless hours of training and practice that we aren't privy to as spectators. We don't see the weight training, or the rehab after injuries, the lap running or the thousands of practice swings. We don't have television cameras to watch people shoot hundreds of free throws late at night, and we probably wouldn't watch it even if we did. Just the same, people don't see all that you've put into your art. They aren't up with you at 5am struggling to finish that illustration, and they aren't there to watch you pour over reference books to make sure that your lighting is right. They aren't there to watch you drink another cup of coffee at your way-too-early-morning anatomy class, nor are they there for all the times your silkscreen didn't burn correctly.

One of our instructors used to say that if anyone ever asked you how long it took you to finish a painting, reply "X years" (with "X" being the years since you had started painting) because even though it might have taken you a few hours to actually put all the paint on the canvas, it's taken you years of painting to be able to do it how you did it. Our instructor would say "It took me 20 years to draw this" when we just watch him hammer out a figure in 10 minutes. That's 20 years of training for 10 minutes of game time.

So even though art is more like a sport than one might think, what is missing most of the time is are those clear "game" objective outcomes. Art is generally thought of as subjective, since you'll never be able to tell who is going to end up liking or hating your creation. So if you're in a subjective field, looking for the excitement about objective victories, the only way to go about things is to create your own standards and game play: create your own World Cup.

You can't win a tournament if there isn't one, so make your own. The way to do that is: Goals. Not the kind that you get from hitting a puck into the back of the net, but the kind that you set for yourself. If your goal is large (and it should be for a Championship level match), then break it down into manageable bites. Create your own objective outcomes for you to work towards.

You creating is the preseason. Show up for your daily/weekly/hourly painting session? Score! Finish your painting? Score! Get the reference for your next one? Score! Once you've finished with this phase, get ready for the regular season.

Figure out some concrete goals? You've already won your first game by "showing up on the page." Set a deadline to design those promotional postcards. Score! Hit that deadline? Score! Did you send those to the printer and just get them back in the mail? Score! Get your list of people/companies/galleries to send those to? Score! Did you send the postcards? Score!

Then, as things heat up, realize that you'll move on to the playoffs, and before you know it, you'll be at your Championship match. Whether you have a long or short season, whether your Championship is getting a gallery show or being able to retire early off your art, take it one match at a time. Make sure that your games are ones you can win, as you want to keep that winner's high up as much as possible - it's much better to have a 1000 game season and win them all rather than have a 5 game season with everything riding on each game. Set yourself up for success, not failure. Ride the positive, winning vibe rather than focus on any setbacks because in art, your opponent is always going to be the toughest ever: yourself.

Yes yes, we all have art rivals, or people you want to prove yourself to, or those jerks that think being an artist isn't a profession or a "real job" (although we don't see why that's a bad thing anyway). But when it really comes down to it, you're really fighting against your fears, your doubts, and your insecurities, nothing else. Because if even your rivals or your haters or whomever actually fell off the face of the earth, it wouldn't put you a single step towards achieving your goals. It might make it easier or enjoyable, sure, but the truth of the matter is that unless you release the rhino and defeat your inner demons, you'll never win the games against yourself that really count.

So now that you know how to create a Tournament of Tournaments with your dreams as the grand price that you can win, all that's left is to go do it. Now go take your place in the arena of your choice and take to the field. We (and your dreams) are waiting.

Friday, October 8, 2010

Releasing the Rhino


Monkey here:

So I'll be honest. I just came up with that phrase "releasing the rhino" right now, but I think it's pretty apt metaphor at what I wanted to talk about today. Plus, as part of Monkey + Seal, we like metaphors that deal with animals.

Many times, we carry around a lot of baggage. Whether it's familial responsibilities, loans, or a looming urgency to save the world, I know I tend to carry around a lot of crap that affects my art in negative ways.

I know that while constantly thinking about art as a business has its advantages, sometimes I get wrapped up in the money and that gets me thinking about my huge college loans, and that gets me worried about whether or not I'm good enough of an illustrator to get jobs, and etc. etc. etc., the downward spiral continues and then I start painting desperately to try and make money, rather than painting because it's what I love.

Let's call this huge force of negativity "the rhino." It's a stubborn, powerful beast that basically pulls you where you it wants to go, which is generally down and out. Whether it's money, or what you think your parents think of you, or what your peers think, or whatever it is, it can be frustrating and tiresome to fight the rhino. I mean, seriously, it's a RHINO for crying out loud, they're huge!

So, we have to learn how to release the rhino. I know this is hard to do, but it's the key to getting stuff done and being successful. The rhino can take what you, the real you, love, and turn it into something painful. If it's about acceptance and self-esteem, the rhino turns painting into just another thing they won't love you for. If it's about money, the rhino turns dancing into necessary, painful work. Once your love is turned into something painful by the rhino, it's hard to love it and you won't find that you enjoy it. At that point, why bother?

Well, you should bother because you love it. The pain isn't coming from what you like to do, it's coming from that giant rhino that's pulling you down and the straps are cutting into your shoulders and you're tired and grumpy and life stinks...because of the rhino!

So, cut it free. Release the rhino. How to do that is going to be different for everyone. Sometimes it's about taking a nap. Others it's yoga or meditation, or writing in journals, or playing a quick video game. Do whatever you have to do to center yourself and realize that to succeed at doing what you love, you have to love it.

It's not time to face the rhino yet. The rhino is like the last boss in the video game of life. You have to level up and gather courage and wisdom and experience and new tools and techniques before you can take on the rhino and finish the game and win your success. Just keep doing what you love, just to do it, and you'll find it's a lot easier to face the rhino later on.

In my case, I have to keep painting and experimenting and drawing because that's what I love to do. After I finish the illustrations and paintings, I then have the option to go and examine any business prospects - making prints, selling them at craft fairs, putting them in my portfolio, but that has to come after the art is done.

Are you fighting a rhino? Be honest. If you are, see what you can do about letting that beast go and get on with your love. How do you release the rhino?