So rather than watch the Giants' game last night, Monkey + Seal took a little break from their art and headed to downtown San Francisco to the Asian Art Museum for their last Matcha event of the year. Matcha is an evening-type event that happens every other month from February-October at the museum, and features a cash bar, entry into their special exhibits (which usually requires a special ticket), and performances and art making activities and other fun stuff.
This was our first Matcha, and at $10, it was definitely a steal. We got there late since Monkey had to work, but we got to breeze through the museum and check out some really awesome art from around Asia. We then caught up with a large group to hear the last story being told by a docent in the gallery.
Then, we hit up the main event of the evening. The amazing storytelling/music duo of Brenda Wong Aoki and Mark Izu (and company). Blending fusion jazz with theatrical storytelling, "Mermaid Meat" was AWESOME. It was really inspiring to see the spoken story being brought to new dimensions by a dramatic telling with the creepy atmospheric hauntings of the music. If you read this in time, they're actually doing what I assume to be a similar show on October 31 at Yoshi's San Francisco.
We then checked out the Beyond Golden Clouds exhibit, which featured a lot of old-skool Japanese folding screens. Both Seal and Monkey were inspired by the expertise of the brushwork, and with one screen in particular that seemed to master the economy of line, hinting at mountains and rivers shrouded in a bank of fog with the slightest value changes and brush strokes.
We saw another mini-concert/performance by Brenda, Mark and Co., and then we sped off to grab some dinner. Overall it was an awesome night, and we couldn't really beat the show for the $10 ticket price. Woo!
Because we're inspired by the mood of the season, we've decided to share with you a little scary story we've co-written (it's kind of long for a blog post, just be warned!). Enjoy and have a happy Halloween! We are proud to present: The White Door
On Sam's way home from work, he would generally keep to the same route, down Lincoln, right at the corner store, down two blocks on Woodsbury, and then left onto Ausiel, which took him past a few blocks of old Victorians til he got to his apartment. He deviated from this route rarely, only if he needed to pick something up from the dry cleaner's of perhaps some limes at the corner store.
One day, on a unremarkable day like any other, as he walked down Ausiel he looked up and noticed a door he had never seen before. Granted, he didn't look up focusing on noticing strange doors on a daily basis, but he noticed that at the peak of a house, presumably where the attic might be, lay a strange, whitish door that was left ajar.
At first, Sam though he had seen a dim light in the room casting strange shadows about. Although the door had no strange markings besides a round-ish crystalline knob and a shiny white finish, Sam couldn't get it out of his head when he went to sleep that night.
The door didn't quite make sense. It seemed to jut out into open space - why would you make a door leading to a four-story fall? If it was just for decoration, then why was it a full door and not a window?
That night, as Sam slept, he saw the door, closer this time, as if he was flying. This time, a strange greenish light seeped out and as he approached the door a black cat suddenly jumped out and hissed at him, waking him just as his alarm clock was about to go off.
As the days turned into weeks into months, Sam would occasionally glance up towards the door, and it seemed to always be open, almost beckoning for him to enter. While he didn't even know how he could get up there, he was quite curious, but never curious enough to take any sort of action.
Soon it was October, and with the crisp fall air sweeping through the streets and talk of Halloween costumes filling the water cooler chatter. The month quickly flew by, and with Halloween falling on a Saturday that year, parties were being thrown left and right.
Sam, dressed as a scarecrow, decided to venture with his friend Paul to check out a few different parties to celebrate Halloween. After staying longer than expected at a nearby bar, he found that he and Paul were unexpectedly close to his house. While things were already getting a bit loopy after the shots at the bar, Sam was relieved when they walked back on Ausiel to what was familiar territory for Sam.
As he waited with Paul and some other guests outside the apartment complex to get buzzed in, Sam was suddenly hit with a jolt of familiarity. The apartment building looked really, really familiar to him. As the buzzer went off and the gate was opened, he realized he was at the same building that had that strange door on its roof.
As Sam went in, he suddenly felt the urge to climb the stairs to see if he could finally find out what was going on with the strange door, but Paul threw his arm around his shoulder and led him into a ground-floor apartment.
"Whose party is this?" Sam asked. Paul just shrugged and informed him that it was the resident manager's apartment, but that the guy was a friend of a friend. As Paul scampered off to procure some more drinks, Sam absently rode the buzz and started looking around. The apartment wasn't lit very well, and dark curtains hung from every corner, dividing the room. Fake cobwebs were strung up upon bookshelves and on cheap prop candelabras decorating table tops.
As Sam made his way deeper into the party, pushing past the billowing black curtains and costumed guests towards what he assumed was a bathroom. When he finally found the door he assumed to be a bathroom, he pushed it open to find that it was actually some sort of closet. It was only a few square feet, but surprisingly, it was nearly empty, save for some long black coats that hung from a clothing bar stretched across the width of the closet.
What surprised Sam even more was that in the darkness, he could see light oozing out of a crack in the back wall of the closet. He looked back to see if he was being watched, but all he saw were guests dancing and completely engaged in their conversations. He stepped forward and found that the back wall wasn't a wall at all, it was a door. A door he had seen before every day on his way home from work.
Sam's pulse started to race and emboldened by the alcohol in his system he closed the closet door behind him and started groping into the closet, gently pushing away the coats. His hand ran against smooth, porcelain-like molding until he came to what found what he was looking for. As soon as his hand wrapped around the door handle, he knew it was the same door. Crystalline door handle set in an ornate steel locking mechanism, smooth porcelain finish, Sam had seen it a thousand times before and just feeling it in his hand, he could see it even in the dark.
As Sam slowly turned the handle and stepped past the hanging clothes, he found himself in a narrow passageway, seemingly between the walls of the apartment building. Naked wooden beams and posts surrounded him, foam insulation sprayed on either side of him. A bare lightbulb hung from a ceiling too high to see and disappeared into the darkness above him.
Sam slowly progressed down the claustrophobic hall, noting that he could hear sounds of the party through the thin walls. He came upon a rickety wooden staircase that ascended upwards into darkness. As he took careful step after careful step, he could hear sounds of other apartments now, horror movies being watched, other parties, bed creaks and moaning. He climbed the stairs for what seemed like a lot longer than he should have been able to, but he pressed on in the dim light.
Sam came suddenly to a dead-end. Was this it? Was this just some strange coincidence that led him to a wall of nothingness? It took a while for Sam to realize that he hadn't come to a dead end, but that the stairs simply turned to the left, as if it was spiraling up around the perimeter of the apartment building.
Sam continued to climb, this time in near darkness. As he stepped through the murky black, he wondered if this was some cruel trick - that eventually up here in the dark recesses of the building the stairs would just give in and he would tumble down to his doom, fated to be rot in the walls like some rat. But the stairs were study, and Sam continued to climb.
As time passed, Sam began to get confused. Was he really so drunk that he couldn't tell how far he had walked? He wasn't sure how many steps a flight of stairs would take to traverse the side of a building, but he had been walking for what seemed like a while, and he had already turned with the stairs five times now. Sam figured that he was, at the very least, above the entrance to the corridor, but the sheer height of it didn't quite make sense. He felt as if he had been walked up ten to fifteen stories worth of stairs, but the building was only four stories tall. He had made it a point to count out how many floors of windows the building had on multiple occasions.
Just as he was about to give up and turn back, through the darkness came a faint light, as if it was creeping through a door just slightly ajar. Suddenly Sam's resolve was back and he climbed on, slowing his pace so he would make less noise as he approached the pinnacle of the stairs. As the distance between them shrank, Sam noticed that it didn't seem to be made of porcelain. It was a bit too shiny, I looked more like polished bone.
Sam nearly laughed out loud at this thought, thinking it would be too absurd and impossible to find a bone large enough to carve an entire door out of. Just then, he could hear a strange chanting going on behind the door. As he neared, he attempted to slowly peek through the door, but leaning forward put off his sense of balance and as he stuck his hands out to brace himself, he ended up pushing the door in forcefully and stumbling inside.
Once inside, it took his eyes a while to adjust. Bright lights were directed towards the middle of the room where a metal table lay. After Sam rubbed his eyes, he found he was in a room with a tall, hooded man with deep-set cheekbones and old eyes. The man stepped foward and extended his hand. "Welcome Sam. I see you finally found the door you've been looking for."
"How..how do you know my name?" Sam looked around, suddenly noticing that there were others in the room, all cloaked with their hoods obscuring their faces. "I'm really sorry to burst in like this, but you see.."
"Oh, we know all about you Sam," spoke the tall man. He motioned for Sam to follow him and walked towards the center of the room. "We know that you've been dying to know what this room is, and how it can exist where it does." Sam was speechless. "Do you know what floor you're on, Sam?"
"Uh, I dunno," stammered Sam, taken aback by the tall man's knowledge of him. "We're in the attic, above the sixth floor?"
"Nice try, but how about the thirtieth floor?" The tall man smiled, the creases of his lips extending a bit farther up on his face than a normal human's smile should Sam stepped back, hesitantly.
The tall man continued. "Sam, I could try to explain to you how the door works, or how we're on the thirtieth floor in a four story building, or I could even explain to you what new door we're actually trying to open, but instead.." Sam suddenly realized that two of the shadowy figures had snuck behind him, and they quickly grabbed him by his arms.
Sam struggled to free himself, but someone else had already grabbed his shoulders and was trying to hold him still. Then there were hands on either side of his head, and a sharp sting in his neck. His captors suddenly let go. Sam stumbled forward, then backwards, and suddenly found himself sitting in a chair. "But instead," the tall man took a step closer to Sam, "I'm just going to show you."
"Sam, you are going to be part of this little experiment tonight. If you hadn't realized, it's just about midnight, so we really should get started." The tall man reached into his cape and slowly drew out a long, thin knife. "I apologize that the drug we just gave you only interrupts your voluntary motor control. You won't be able to talk, or scream, for that matter, but the unfortunately part is that you will most definitely be able to feel."
Sam's body felt like a dead weight. His head became heavy and he sank deeper into his chair. He tried to scream for help, but his body wouldn't listen. Two of the figures lifted Sam up and started to carry him towards the center of the room. "Well, Sam, it's time for us to say good-bye. We really hate to do this to you, but you know what they say, curiosity skinned the cat. Yes, yes, I know the saying is that curiosity killed the cat, but I've never met a creature that really survives too long after being skinned alive, you know? Say 'meow.'"
Friday, October 29, 2010
Wednesday, October 27, 2010
How to deal with Anxiety as an Artist

Seal here:
In the pursuit of your artistic endeavor, you may have probably come across anxiety revolving your art. As an artist you may be plagued in different areas or stages in the act of creativity. It can be towards the beginning: anxiety about what painting subjects to choose. So many stories to write. So many paintings to do! Where do I even begin. It can be in the middle of creating: "oh my god, where is this going?" "what was I trying to say in the first place" "will I find the strength and courage to finish this?" It can be towards the end of finishing a piece: "now that it's done, it'll be judged" "I"ll have to show it to people" "I'll have to try to sell it" Even in sports and theater, people have a name for it: performance anxiety.
Anxiety, not handled or minimized can and seriously hamper our creativity. It can even cause people to stop creating altogether. It can be paralyzing and become a misdirected self- guilt towards our own inaction. So, how can we make it better? How can we deal with anxiety?
Let's break it down: What is anxiety and what causes it? Anxiety is our body's system response to a PERCEIVED or REAL threat/stress. There is the physiological aspect to it: sweating, muscle tension, shakiness. Our body shuts down our digestive system and any access to carbohydrates (our normal way of getting daily energy), and instead our brain activates adrenaline and expends our stored emergency energy. For a short period, we may experience a burst of fight or flight response, but overtime our body wears out, unable to access our normal carbohydrates, we get tired, we crash and burn. It is not sustainable. It is not meant to be.
First, we need to understand that there is are positive and negative responses to anxiety. When we are faced with a "real threat," such as a lion who is charging at us, our anxiety becomes a positive (a much needed) respond, we run really quickly or climb a tree - anything to relieve us from the immediate and very real danger ahead of us.
How about when anxiety takes hold of us in our art: Whether we start painting A or painting B first. Does it pose a threat? to our life? career? or daily existence? Does it matter what we choose? In the grand scheme of things, yes, of course it matters - because you have to paint something that you like and is true to who you are, but will it kill you if you make the wrong choice?
So if you scored a never-before-heard-of contract with a gallery, it seems almost too good to be true. You get an uneasy feeling in your gut. Is it a real threat? We don't know.
Each anxiety must be evaluated individually: Is this a real or perceived threat? And only you ultimately can answer that in each case.
So do the research. You keep calling the gallery to make an appointment and no one ever returns your calls. You ask to visit the gallery ahead of time and they ask that you deposit your paintings first. Then, . . . probably, your anxieties were well-placed and had probably saved you. OR You find out that the gallery had great reputation among your well-known artist friends, you were nervous mainly about having to show your work, not about the gallery itself, then perhaps your anxiety is misplaced.
So what if we find out the threat was perceived, that it doesn't really kill us to choose Painting A or Painting B, but we still have anxiety about choosing, working on the art, or finishing the art. What we can teach you is how to minimize, handle, and ask the right questions in regards to each anxiety.
- First, grow in your awareness and acknowledgment of your own anxious thoughts/actions in regards to art. Seal gets very nervous before starting a painting.
- Voice out WHY you are anxious, What is it in particular that makes your nervous? : Seal grew up with critical people in her life, she is afraid that every piece of artwork is bad. She is afraid that she doesn't have good ideas, that she's not creative enough.
- How does the anxiety manifest itself? Seal has to have multiple cups of tea, stalling and procrastinating before putting any marks on the canvas. She goes on Facebook or checks her email multiple times, just stalling. Her negative anxiety of inaction begin a downward spiral in her mind, and she shuts down.
- If you know that this anxiety is recurring (every time Seal starts a painting), just knowing and anticipating the known anxiety is helpful. Given the circumstances, how would you, personally, minimize and deal with your own repeating anxiety? Seal braces herself: Okay, I'm going to have my 2 cups of tea, but no more. After 30 minutes of procrastinating, on Facebook, I will start. When I hear the negative self talk start, I will put a halt on it: I'm doing good. My ideas are good. I am creative. I have everything I need right now, in order to create.
- Scientists have pointed out that there are also two more ways to relieve stress/anxiety in general: you can physically take out your stress on something else (punching someone- not recommended, but you can buy a punching bag and it is shown to have the same impact in lowering anxiety.
- Also, taking action, ANY action (jogging, talking to friends on the phone, listening to music) immediately lowers stress, whether that action is directly correlated or not to solving your initial problem. (But afterward, tackle your art! There is a difference between initially relieving your stress with chronic avoidance).
Monday, October 25, 2010
Getting Your Work Out There - Part 3
Today, we wanted to talk about the importance of getting your work out there into the world. For more on the getting yourself psyched up to show, check out Part 1, and for the business side of why you should get out there, check out Part 2. This is Part 3 (of 3) and will be about some practical ways to actually have your work seen.
While craft fairs/art shows, comic conventions are cool ways to get out there and sell some stuff, they do cost money to register for booths. If you really want to get out there though, these really are the best ways to do it. If you can't afford it now, try to save up, or sell art to friends, or even apply for artist grants. If you aren't ready because you don't have anything to sell, we recommend signing up for an event a while off, that way you can make a concrete deadline for those that need them.
If showing at one of these events isn't for you, however, there are a lot of ways that you can start getting the word out, most of them for very little cost. You could start a blog of your art for free on a site like blogger (what we currently use), wordpress (what we're going to migrate to eventually), or flickr or tumblr. There are lots of options and besides the cost of a computer and access to the internet (which you can access for free at most libraries), are all free.
Ideally, if you want to make a profession out of your art, you'll eventually want a website with your own personal URL or something, as it looks more professional. To start out, if you can afford it, I would even go and register a domain that you want (ie. rickkitagawa.com, eveskylar.com, monkeyandseal.com, you get the idea), and you can even have it just redirect to your blogspot or tumblr account.
An example of this domain forwarding is Monkey's collaboration with his friend Matt Na Sal - their project can be found over at www.thelocustfeeders.com, but is actually just a tumblr blog.
Other key ways of getting out there is just having business cards made. You'd be surprised how often we ask artists for their card, and they don't have any. Make sure your name, website/blog, and your email and phone are all on there so they can get a hold of you! Monkey and Seal have both had business opportunities come up to a year later of giving someone a business card. It's a quick and easy way for people to find you, and you can get them printed quite inexpensively at someplace like PsPrint. If you're going to use them, we always appreciate you using our affiliate link here, but if not, no worries. You can get them even less expensive at Vistaprint, but we don't recommend them as their quality isn't quite up to snuff.
Along with business cards, if your budget can handle it, print up some postcards with your work on it. People always love free stuff, and if you leave them in coffee shops, stores, etc. (just make sure you get permission first - you don't want the owners dumping your cards), you'll find your audience as people who like your style will gravitate towards your cards, pick one up, and most likely will check out your website, later if not sooner.
Another way to show off your work in by participating in online forums and art communities. DeviantArt is one of the largest, and if you're into concept art, conceptart.org is unparalleled. Most of these communities have weekly/monthly challenges to get your inspired, and winners have gone on even to be hired by other companies! You can also get your weekly illustration topic on at Illustration Friday. Fun!
While all that online activity is free, once you're more confident in exposing your work, you should think about entering into contests. While there are a lot of contests out there that are sort of sketchy (ie. high entry fees for little-known contests), entry into annuals such as Spectrum and Society of Illustrator's Annual are big deals, and can pay back their entry fees tenfold - that is, if you can get in. Competition is quite stiff - you'll be competing with illustrators from around the globe - but it is frequently used by art directors to scout up-and-coming talent.
If you're not quite there yet, there are a lot of other ways to get your work seen. You can always show your portfolio to various coffee shops and bars to see if they'd be willing to hang some of your work. In San Francisco, the opportunities are nearly endless.
For those with organizational experience or are up for a challenge, you could always curate/organize/promote your own show. Monkey + Seal created Paper Hat Productions just for that reason - we wanted to get out and have really fun, super packed shows that people would remember. Seal ended up selling some of her originals as well as being commissioned for a personal piece, while Monkey has sold some paintings and picked up graphic design gigs through it. That said, it is quite a bit of work to put on a show, but if you are determined and willing to work hard, much can be gained from it.
Of course, once you get enough work (or you could always collaborate with a large group of your artist friends), you can always publish a zine or book about your art. Print-on-demand sites like Lulu and Blurb (two of the largest) make it easy to publish your own art book. If anything, you can use them to professionally print one or two copies of your portfolio. Having your own hard-bound, professionally printed portfolio can never hurt. If you're on a tight budget, you can always make color photo copies, staple it together, and sell it.
Finally, you can't underestimate the power of family and friends. Between facebook, twitter, myspace, and whatever other social media sites you and your friends use to keep in touch, make sure that you're sharing your links. Of course, you don't want to turn your FB wall into a billboard, but updates that tell a bit of backstory to your work will intrigue people who see your post and if they like it can share your links. Also, if you have family and friends who are supportive of your art, make sure that you keep them in the loop to what you're up to. We are fortunate to have some great networking-type friends who say "oh yeah, I met this animator at a business conference, let me give you their info."
So that's it. There are probably a lot more ways of getting your stuff out there (please leave suggestions we forgot in the comments for others to read!), but those are some of the basics, and if you work everything on the list (or even 50% of the list), you'll most definitely start making waves and people will start to recognize you and your style. Thanks for following along in our series, and if you'd like more (or less) multiple-part entries like this in the future, let us know!
Friday, October 22, 2010
Getting Your Work Out There - Part 2

Today, we wanted to talk about the importance of getting your work out there into the world. This is more about the business reasons why you need to get out there. Stay tuned for Monday's post which is part 3, which will cover some practical ways to actually have your work seen.
So why is it important to get your work out there? The most obvious answer is so that people can see it. While this can be scary, if you are serious about making it as an artist, it is a necessity. The big myth about being an artist is that you slave away at your craft, year after year, and then, someday, somehow, someone finds your art, falls in love with it, and buys all your paintings and promotes you to galleries and you explode out onto the art scene.
While this may be true for very, very, very, VERY few individuals, if you look at the careers of most artists, this is not the case. With the emergence of the internet, suddenly it's a lot easier to go and get your work seen by lots of people. While this is generally a great thing, it also means that there is a lot more competition. With everyone and their mothers and great-aunts, and nephews out there with their own flickr accounts, suddenly the art scene has become very saturated. It gets hard to weed through all the tons of art to find any single individual.
Thus, the era of the hustler was born. If you want to live off your art, it's no longer enough to be relevant, or funny, or thoughtful, or scary, or unique. Now, you also have to think like a business person. You have to hustle your art and make sure that people see your work. The people who are making a splash in the art world, I would say 50% of the time, are not necessarily the ones with the most skill or creativity, but the ones who know how to market themselves the best (however, the ones who are at the top of the game are those who are amazingly creative/talented AND have the marketing skills).
So, long story short, you need to get your work out there. So you just finished a comic book, or a new painting. Great, that's definitely an achievement in itself. But if you want to sell your new product, you have to get it out there. If no one sees your work, no one can buy your work. If no one buys your work, you can't make a living off of it. It's that simple.
So how are you going to get your work out there? Stay tuned for Monday's post to learn some easy (and inexpensive) ways how.
Wednesday, October 20, 2010
Getting Your Work Out There - Part 1

Today, we wanted to talk about the importance of getting your work out there into the world. This is the first part of a 3-part series we're going to have here on the blog. This is more about overcoming some of the psychological hurdles of showing off your art. Part 2 will cover the reasons (from a business perspective) why you should get your art out there, and Part 3 will deal with some practical ways to do so.
So the biggest hurdle a lot of artist have for not showing off their work is fear. Admittedly, it's scary to show off something as personal as your work. What if they don't say anything? What if they don't like it? What if they hate me because of it? What if they never stop talking to me and throw rotten tomatoes and kick me into the gutter and then hit me with a car because of it?
Sound familiar? Often, our fears suddenly start spiraling out of control when we think about the potential negative consequences of showing people our work. We imagine these worst-case scenarios where we're suddenly thrown out of the village and forced to live off of rocks just because someone wasn't all that into our work. This is not healthy, but totally understandable.
After all, your work is personal. For creatives, it's hard to distinguish between ourselves and our work. If our work gets praised, we feels like we're being praised. If the work gets criticized, we feel like they're criticizing us. What our goal is, however, is to separate the two so that our work is different than ourselves. When someone critiques your work, don't take it personally. If someone tells you that your anatomy is off, then double-check your work - is your anatomy off? Even if it isn't, is the character in a pose that even though it looks that way in real life, might look like the anatomy is off?
While there are the people out there who will offer no helpful criticism and will say stuff like "I just don't like that painting" or "I think that's kinda dumb," those people really are few and far between. Also, they're generally other artists who are a)jealous of either the attention you're getting or the fact that you're showing your work and they aren't, b)are insecure and anything that isn't their work isn't very good, or c)just don't know how to properly give criticism. Either way, they're asshats who you shouldn't even take seriously, because they're jerks to everyone.
That said, you might be thinking "But those people ARE out there!!! Now it's time for me to hide back under my blankey." No! Don't go back in there, no matter how warm and fuzzy it might be!
Seriously, those people make up maybe .02% of all the people that show up to gallery shows, or craft fairs. If people aren't into your stuff (and the truth is, not everyone will be - there are people who don't like Norman Rockwell's stuff,), they usually just won't say anything.
Back to fear. Like we said before, often we let them overwhelm us until we want to crawl under a rock. Really though, what is the worst that could happen? Is the world going to end because they don't like your art? Are your friends going to turn on you and chase you with pitchforks because of your art? A good exercise to start taming your end-of-the-world scenario fears is to write them down. What exactly is really going to happen, at worst, if people don't like my art? Answer that question, and actually write it down. Don't just think about it, put it down on paper.
Maybe if you are submitting pro-Nazi illustrations and are showing in a Jewish Community Center, things might be a bit severe. But otherwise, it's generally not so bad. At worst, you get a bad review in a local paper. So what? Is that really the end of the world, or even the end of your career? We think not. If you're afraid of submitting that book proposal to a publisher, what's the worst thing that could happen? You don't hear back, or you get a rejection letter. If you're afraid of submitting your work to a gallery for review? You don't hear back. Really, is that so crushingly terrible?
Another thing you can do is to start thinking about all the awesome things that could happen. So you might get rejected from that book deal. But what if you actually got it? Say you get rejected by a huge gallery...but what if they asked you to do a solo show? What if you audition for that movie role, and got the lead? Just as important as it is to write down what might go wrong, you should definitely write down what might go right. It'll help to put you in a positive mindset that will help your brain figure out ways to make it happen.
While we both constantly battle with fear and uncertainty, we find that writing your fears down and really being honest and realistic about it will really make them more manageable. Even more importantly, realize that when you're starting out, you have everything to gain, and not much to lose. You could get that solo show, or a lead role. You could get your film produced, or that script bought. So get some paper and a pen, do some quick exercised, and then get out there and show 'em what you've got!
Monday, October 18, 2010
A.P.E Fun and Show Planning
Thank you everyone! We had an awesome time at A.P.E. Thank you to everyone who came out to support us, stopped by our booth, and or otherwise were with us in spirit. We really couldn't have done it without you. We met new friends and caught up with old friends alike. Found new inspiring artists to follow, picked up some DIY stuff (we wanted to buy it all, but alas rent comes first). All in all, it was super fun and we wish we can do this all the time!
At the end of every show, Monkey and Seal always reflect on it to see what they can improve on next time. This is a good skill and habit to have for anytime you finish a project. After packing up the show by 7pm Sunday night and unloading their load, they congratulated themselves with comfort-food dinner.
Then while it's still fresh in our memories, we proceeded to do what is called "a brain-drain." We list everything in terms of three categories: 1) What we did well 2) What could be done better/ needs change and 3) Misc. notes/ future projects/ or "what's next?"
Like always, Monkey and Seal would like to share with you what they've learned, some highlights, and a slice-of-life of what it was like:
Friday Night, Night Before Showtime
Friday night, we had trouble printing our shirts. The bulb inside the darkroom blew out so Monkey was registering the designs in the dark! By 12 midnight, we were dealing with two broken emulsion, mis-aligned screens, and no t shirt. Seal almost gave up, but Monkey pushed on. We had publicized on the APE guidebook and on our website that we would have the new t shirt designs printed. No matter the obstacle, we couldn't go back on our promises. That is a principle we uphold towards our friends and customers. So we pressed on. Seal learned how to print the t shirts, while Monkey problem-solved the screens. By the 25th t shirt, Seal has a new respect for screen-printing and Monkey's knowledge of troubleshooting. With screen printing, everything is a factor: weather, timing, amount of ink, drying time, etc. 1 second off and it completely changes the t shirt design. Seal went home around 3am to get the rest of the products ready, while Monkey continued to print, fighting off 9 more broken emulsions. By 7:30am we showered, picked up the Zipcar, loaded our stuff, and arrived at the Concourse around 9am.
We were now running on 24 hours of without sleep.
Location, Setup, and Visual Merchandising
One of the key things to a successful show is having the right location, setup, and visual merchandising. Location can make or break your show. In generality, you want to be placed where there is a good flow of traffic from multiple directions. You should avoid anything that is a extra step or obstacle for the customer to find you, for example, the second floor of the Concourse received less foot-traffic, simply because people didn't want to climb the stairs. Anywhere where there was a U shape, people avoided because they didn't want to feel trapped.
Setup and visual merchandising is also key, even if you receive a "bad or not-so good location," you can probably save it and or maximize your location, just by how you arrange your table and products. Monkey and Seal were lucky that we were in a place that was easy to find, also, we recently had a banner made with our big heads on it, so we were also easily identifiable. In terms of visual merchandising, we're lucky to have had honed in our experience by working for retail. Seal has worked at Disneyland, Starbucks, Barnes&Noble, a high end Japanese store (she got really good at wrapping presents during Christmas time!) But because of this, they know how to arrange the table, feature a product, organize by color/shape/ type of product, etc. When someone looks at your table, in a quick second, they should understand "the categories" or how things work. For example, our t shirt and ties are together because they're clothing apparel. We also learned that we needed to separate our comics from our zines, because if people picked up our zine, they assumed all our work was text-based. If people picked up our comics, they assumed that we worked mainly with images.
Some of the things we learned, either by ourselves or by watching other vendors
We will definitely be growing more for next year. We have our holiday shows to look forward and plan for. We will also be uploading our products into our online store, hopefully by next Monday. We also would like to share some resources in terms of show planning, such as time line or checklist on what to bring. These will be uploaded as well this week.
In the meantime, keep rocking your art! Keep growing!
Quote of the day: "So long as a person is capable of self-renewal they are a living being." -Henri-Frederic Amiel
At the end of every show, Monkey and Seal always reflect on it to see what they can improve on next time. This is a good skill and habit to have for anytime you finish a project. After packing up the show by 7pm Sunday night and unloading their load, they congratulated themselves with comfort-food dinner.
Then while it's still fresh in our memories, we proceeded to do what is called "a brain-drain." We list everything in terms of three categories: 1) What we did well 2) What could be done better/ needs change and 3) Misc. notes/ future projects/ or "what's next?"
Like always, Monkey and Seal would like to share with you what they've learned, some highlights, and a slice-of-life of what it was like:
Friday Night, Night Before Showtime
Friday night, we had trouble printing our shirts. The bulb inside the darkroom blew out so Monkey was registering the designs in the dark! By 12 midnight, we were dealing with two broken emulsion, mis-aligned screens, and no t shirt. Seal almost gave up, but Monkey pushed on. We had publicized on the APE guidebook and on our website that we would have the new t shirt designs printed. No matter the obstacle, we couldn't go back on our promises. That is a principle we uphold towards our friends and customers. So we pressed on. Seal learned how to print the t shirts, while Monkey problem-solved the screens. By the 25th t shirt, Seal has a new respect for screen-printing and Monkey's knowledge of troubleshooting. With screen printing, everything is a factor: weather, timing, amount of ink, drying time, etc. 1 second off and it completely changes the t shirt design. Seal went home around 3am to get the rest of the products ready, while Monkey continued to print, fighting off 9 more broken emulsions. By 7:30am we showered, picked up the Zipcar, loaded our stuff, and arrived at the Concourse around 9am.
We were now running on 24 hours of without sleep.
Location, Setup, and Visual Merchandising
One of the key things to a successful show is having the right location, setup, and visual merchandising. Location can make or break your show. In generality, you want to be placed where there is a good flow of traffic from multiple directions. You should avoid anything that is a extra step or obstacle for the customer to find you, for example, the second floor of the Concourse received less foot-traffic, simply because people didn't want to climb the stairs. Anywhere where there was a U shape, people avoided because they didn't want to feel trapped.
Setup and visual merchandising is also key, even if you receive a "bad or not-so good location," you can probably save it and or maximize your location, just by how you arrange your table and products. Monkey and Seal were lucky that we were in a place that was easy to find, also, we recently had a banner made with our big heads on it, so we were also easily identifiable. In terms of visual merchandising, we're lucky to have had honed in our experience by working for retail. Seal has worked at Disneyland, Starbucks, Barnes&Noble, a high end Japanese store (she got really good at wrapping presents during Christmas time!) But because of this, they know how to arrange the table, feature a product, organize by color/shape/ type of product, etc. When someone looks at your table, in a quick second, they should understand "the categories" or how things work. For example, our t shirt and ties are together because they're clothing apparel. We also learned that we needed to separate our comics from our zines, because if people picked up our zine, they assumed all our work was text-based. If people picked up our comics, they assumed that we worked mainly with images.
Some of the things we learned, either by ourselves or by watching other vendors
- Stand when greeting a customer. Many booths will provide you chairs, but use them only when you are on break. Remember that you represent your art, if you are slouching in your chair, your don't inspire confidence for people to buy your art. There were many talented booths, but as soon as Seal approached the artists, they looked so bored and unengaged that it was enough of a turn off not to inquire further.
- Along with number 1, we should be able to see the artist! The artist is part of the art package. Seal saw one talented artist, she has surrounded herself with her art, made a towering pillar showcasing her art on either side of the table, all that was left was a tiny window no bigger than an 8.5" x 11" paper for her little face to peek out from. Her art was beautiful. But damn, it looked like a prison in there!
- Make notes throughout the show, about what you observe, friends or customers to follow up on. Some of next best ideas, come during the moment when you are surrounded and inspired by other artists and your environment. Write it down!
- Take a chance and talk to people! At these events, people come from all over the place. We met people from Canada, Seattle, San Diego, Europe, Australia, etc. Some of the best suggestions for future shows, come from our neighbors whom we shared a table with. Or who knows, maybe your next projects comes from an inspiration from another person!
We will definitely be growing more for next year. We have our holiday shows to look forward and plan for. We will also be uploading our products into our online store, hopefully by next Monday. We also would like to share some resources in terms of show planning, such as time line or checklist on what to bring. These will be uploaded as well this week.
In the meantime, keep rocking your art! Keep growing!
Quote of the day: "So long as a person is capable of self-renewal they are a living being." -Henri-Frederic Amiel
Friday, October 15, 2010
Monkey = APE?


Monkey will be showing off his new crude/rude/crazy comic "The New Tweeb Bible of Sensitive Emotional Feelings about Sensitive Feelings, or, Wholesome Parables to Live Your Life By, also known as (A.K.A.) The Nu Mortality (on Sexy-time with Animals), a Collection of Comics by Rick Kitagawa," which possibly has the longest title for a mini-comic ever (and actually has nothing to do with bestiality). He'll also be selling some new postcards of his art, and of course we'll have our screenprinted shirts and ties, and Seal's fine art prints.
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