Friday, October 22, 2010

Getting Your Work Out There - Part 2


Today, we wanted to talk about the importance of getting your work out there into the world. This is more about the business reasons why you need to get out there. Stay tuned for Monday's post which is part 3, which will cover some practical ways to actually have your work seen.

So why is it important to get your work out there? The most obvious answer is so that people can see it. While this can be scary, if you are serious about making it as an artist, it is a necessity. The big myth about being an artist is that you slave away at your craft, year after year, and then, someday, somehow, someone finds your art, falls in love with it, and buys all your paintings and promotes you to galleries and you explode out onto the art scene.

While this may be true for very, very, very, VERY few individuals, if you look at the careers of most artists, this is not the case. With the emergence of the internet, suddenly it's a lot easier to go and get your work seen by lots of people. While this is generally a great thing, it also means that there is a lot more competition. With everyone and their mothers and great-aunts, and nephews out there with their own flickr accounts, suddenly the art scene has become very saturated. It gets hard to weed through all the tons of art to find any single individual.

Thus, the era of the hustler was born. If you want to live off your art, it's no longer enough to be relevant, or funny, or thoughtful, or scary, or unique. Now, you also have to think like a business person. You have to hustle your art and make sure that people see your work. The people who are making a splash in the art world, I would say 50% of the time, are not necessarily the ones with the most skill or creativity, but the ones who know how to market themselves the best (however, the ones who are at the top of the game are those who are amazingly creative/talented AND have the marketing skills).

So, long story short, you need to get your work out there. So you just finished a comic book, or a new painting. Great, that's definitely an achievement in itself. But if you want to sell your new product, you have to get it out there. If no one sees your work, no one can buy your work. If no one buys your work, you can't make a living off of it. It's that simple.

So how are you going to get your work out there? Stay tuned for Monday's post to learn some easy (and inexpensive) ways how.

Wednesday, October 20, 2010

Getting Your Work Out There - Part 1


Today, we wanted to talk about the importance of getting your work out there into the world. This is the first part of a 3-part series we're going to have here on the blog. This is more about overcoming some of the psychological hurdles of showing off your art. Part 2 will cover the reasons (from a business perspective) why you should get your art out there, and Part 3 will deal with some practical ways to do so.

So the biggest hurdle a lot of artist have for not showing off their work is fear. Admittedly, it's scary to show off something as personal as your work. What if they don't say anything? What if they don't like it? What if they hate me because of it? What if they never stop talking to me and throw rotten tomatoes and kick me into the gutter and then hit me with a car because of it?

Sound familiar? Often, our fears suddenly start spiraling out of control when we think about the potential negative consequences of showing people our work. We imagine these worst-case scenarios where we're suddenly thrown out of the village and forced to live off of rocks just because someone wasn't all that into our work. This is not healthy, but totally understandable.

After all, your work is personal. For creatives, it's hard to distinguish between ourselves and our work. If our work gets praised, we feels like we're being praised. If the work gets criticized, we feel like they're criticizing us. What our goal is, however, is to separate the two so that our work is different than ourselves. When someone critiques your work, don't take it personally. If someone tells you that your anatomy is off, then double-check your work - is your anatomy off? Even if it isn't, is the character in a pose that even though it looks that way in real life, might look like the anatomy is off?

While there are the people out there who will offer no helpful criticism and will say stuff like "I just don't like that painting" or "I think that's kinda dumb," those people really are few and far between. Also, they're generally other artists who are a)jealous of either the attention you're getting or the fact that you're showing your work and they aren't, b)are insecure and anything that isn't their work isn't very good, or c)just don't know how to properly give criticism. Either way, they're asshats who you shouldn't even take seriously, because they're jerks to everyone.

That said, you might be thinking "But those people ARE out there!!! Now it's time for me to hide back under my blankey." No! Don't go back in there, no matter how warm and fuzzy it might be!

Seriously, those people make up maybe .02% of all the people that show up to gallery shows, or craft fairs. If people aren't into your stuff (and the truth is, not everyone will be - there are people who don't like Norman Rockwell's stuff,), they usually just won't say anything.

Back to fear. Like we said before, often we let them overwhelm us until we want to crawl under a rock. Really though, what is the worst that could happen? Is the world going to end because they don't like your art? Are your friends going to turn on you and chase you with pitchforks because of your art? A good exercise to start taming your end-of-the-world scenario fears is to write them down. What exactly is really going to happen, at worst, if people don't like my art? Answer that question, and actually write it down. Don't just think about it, put it down on paper.

Maybe if you are submitting pro-Nazi illustrations and are showing in a Jewish Community Center, things might be a bit severe. But otherwise, it's generally not so bad. At worst, you get a bad review in a local paper. So what? Is that really the end of the world, or even the end of your career? We think not. If you're afraid of submitting that book proposal to a publisher, what's the worst thing that could happen? You don't hear back, or you get a rejection letter. If you're afraid of submitting your work to a gallery for review? You don't hear back. Really, is that so crushingly terrible?

Another thing you can do is to start thinking about all the awesome things that could happen. So you might get rejected from that book deal. But what if you actually got it? Say you get rejected by a huge gallery...but what if they asked you to do a solo show? What if you audition for that movie role, and got the lead? Just as important as it is to write down what might go wrong, you should definitely write down what might go right. It'll help to put you in a positive mindset that will help your brain figure out ways to make it happen.

While we both constantly battle with fear and uncertainty, we find that writing your fears down and really being honest and realistic about it will really make them more manageable. Even more importantly, realize that when you're starting out, you have everything to gain, and not much to lose. You could get that solo show, or a lead role. You could get your film produced, or that script bought. So get some paper and a pen, do some quick exercised, and then get out there and show 'em what you've got!

Monday, October 18, 2010

A.P.E Fun and Show Planning

Thank you everyone! We had an awesome time at A.P.E. Thank you to everyone who came out to support us, stopped by our booth, and or otherwise were with us in spirit. We really couldn't have done it without you. We met new friends and caught up with old friends alike. Found new inspiring artists to follow, picked up some DIY stuff (we wanted to buy it all, but alas rent comes first). All in all, it was super fun and we wish we can do this all the time!

At the end of every show, Monkey and Seal always reflect on it to see what they can improve on next time. This is a good skill and habit to have for anytime you finish a project. After packing up the show by 7pm Sunday night and unloading their load, they congratulated themselves with comfort-food dinner.

Then while it's still fresh in our memories, we proceeded to do what is called "a brain-drain." We list everything in terms of three categories: 1) What we did well 2) What could be done better/ needs change and 3) Misc. notes/ future projects/ or "what's next?"

Like always, Monkey and Seal would like to share with you what they've learned, some highlights, and a slice-of-life of what it was like:

Friday Night, Night Before Showtime

Friday night, we had trouble printing our shirts. The bulb inside the darkroom blew out so Monkey was registering the designs in the dark! By 12 midnight, we were dealing with two broken emulsion, mis-aligned screens, and no t shirt. Seal almost gave up, but Monkey pushed on. We had publicized on the APE guidebook and on our website that we would have the new t shirt designs printed. No matter the obstacle, we couldn't go back on our promises. That is a principle we uphold towards our friends and customers. So we pressed on. Seal learned how to print the t shirts, while Monkey problem-solved the screens. By the 25th t shirt, Seal has a new respect for screen-printing and Monkey's knowledge of troubleshooting. With screen printing, everything is a factor: weather, timing, amount of ink, drying time, etc. 1 second off and it completely changes the t shirt design. Seal went home around 3am to get the rest of the products ready, while Monkey continued to print, fighting off 9 more broken emulsions. By 7:30am we showered, picked up the Zipcar, loaded our stuff, and arrived at the Concourse around 9am.

We were now running on 24 hours of without sleep.

Location, Setup, and Visual Merchandising

One of the key things to a successful show is having the right location, setup, and visual merchandising. Location can make or break your show. In generality, you want to be placed where there is a good flow of traffic from multiple directions. You should avoid anything that is a extra step or obstacle for the customer to find you, for example, the second floor of the Concourse received less foot-traffic, simply because people didn't want to climb the stairs. Anywhere where there was a U shape, people avoided because they didn't want to feel trapped.

Setup and visual merchandising is also key, even if you receive a "bad or not-so good location," you can probably save it and or maximize your location, just by how you arrange your table and products. Monkey and Seal were lucky that we were in a place that was easy to find, also, we recently had a banner made with our big heads on it, so we were also easily identifiable. In terms of visual merchandising, we're lucky to have had honed in our experience by working for retail. Seal has worked at Disneyland, Starbucks, Barnes&Noble, a high end Japanese store (she got really good at wrapping presents during Christmas time!) But because of this, they know how to arrange the table, feature a product, organize by color/shape/ type of product, etc. When someone looks at your table, in a quick second, they should understand "the categories" or how things work. For example, our t shirt and ties are together because they're clothing apparel. We also learned that we needed to separate our comics from our zines, because if people picked up our zine, they assumed all our work was text-based. If people picked up our comics, they assumed that we worked mainly with images.

Some of the things we learned, either by ourselves or by watching other vendors
  1. Stand when greeting a customer. Many booths will provide you chairs, but use them only when you are on break. Remember that you represent your art, if you are slouching in your chair, your don't inspire confidence for people to buy your art. There were many talented booths, but as soon as Seal approached the artists, they looked so bored and unengaged that it was enough of a turn off not to inquire further.
  2. Along with number 1, we should be able to see the artist! The artist is part of the art package. Seal saw one talented artist, she has surrounded herself with her art, made a towering pillar showcasing her art on either side of the table, all that was left was a tiny window no bigger than an 8.5" x 11" paper for her little face to peek out from. Her art was beautiful. But damn, it looked like a prison in there!
  3. Make notes throughout the show, about what you observe, friends or customers to follow up on. Some of next best ideas, come during the moment when you are surrounded and inspired by other artists and your environment. Write it down!
  4. Take a chance and talk to people! At these events, people come from all over the place. We met people from Canada, Seattle, San Diego, Europe, Australia, etc. Some of the best suggestions for future shows, come from our neighbors whom we shared a table with. Or who knows, maybe your next projects comes from an inspiration from another person!
All in all, it was a very fun experience for us. It was a successful financial and creative show. We had fun talking to everyone and catching up with friends. Thanks for stopping by!

We will definitely be growing more for next year. We have our holiday shows to look forward and plan for. We will also be uploading our products into our online store, hopefully by next Monday. We also would like to share some resources in terms of show planning, such as time line or checklist on what to bring. These will be uploaded as well this week.

In the meantime, keep rocking your art! Keep growing!

Quote of the day: "So long as a person is capable of self-renewal they are a living being." -Henri-Frederic Amiel

Friday, October 15, 2010

Monkey = APE?



This weekend, Monkey + Seal will be showing at the Alternative Press Expo (aka APE) at booth 532 (see map below)!!! We'll be showing alongside other SF Zine Fest co-organizers Family Style (booth 207) and Two Fine Chaps (booth 305) and Goteblud (booth 428).


There will be plenty of other awesome exhibitors as well, and the workshops this year will be all focused on creating comics! Monkey will definitely be trying to sneak away to go check some of those out!

Monkey will be showing off his new crude/rude/crazy comic "The New Tweeb Bible of Sensitive Emotional Feelings about Sensitive Feelings, or, Wholesome Parables to Live Your Life By, also known as (A.K.A.) The Nu Mortality (on Sexy-time with Animals), a Collection of Comics by Rick Kitagawa," which possibly has the longest title for a mini-comic ever (and actually has nothing to do with bestiality). He'll also be selling some new postcards of his art, and of course we'll have our screenprinted shirts and ties, and Seal's fine art prints.

Tuesday, October 12, 2010

Is your life and your art meaningful?

Creating Meaning:

Seal here.

What is your purpose in life? It's a loaded question, but once you figure that out, you will find the passion and drive in your art to overcome any obstacle. So, isn't it important enough to know?

Most people, Seal too, confuses meaning with goals. Goals are things you want to accomplish. Meaning is why you want to accomplish these goals. Is your life meaningful? In other words, is your life full of meaning? Is there a reason you get up every day?

Many people have come to Seal with frenetic passion and exclaim their goal: I want to make a comic, a novel, a book, a painting about ____ (blank). My next question usually consists of genuine encouragements and then the dreaded question: "why? what drives you to write that particular story? ... what is your purpose behind this work of art? what is this story REALLY about?"

Recently I wanted to do a painting about an ancient wasteland inhabited by old robots. But when I ask myself why, it took me awhile to find the answer. At first it was, "oh, I don't know. Everyone loves robots and ancient ruins. It looks cool." So I kept asking "why do I want to do this painting? What is the drive behind this painting?" "Why is it so important?" Eventually, I came down to the following answer: I wanted to depict my experiences of abandonment growing up in a household of working parents.Having also survived civil wars in the homeland country, they were emotionally drained and detached towards my sister and me." This was, of course, a far cry from my robots in a wasteland. . . but is it, really? Now that I understand the "meaning" and reason behind this painting, I can fully let my passions out. The robots become something more. It is a statement about myself. It also becomes easier to complete. Because every day I look forward to meeting and conversing with myself within the painting.

I think people often get the wrong idea when I say meaning. They think their meaning has to be "deep" or "grandiose." Monkey can draw monsters and it is still full of meaning. Because he is living truthfully to who he is. He is genuinely doing work for himself and living life with intention and honesty about what he wants to do. He faces his art head on, without apologies or compromises. When he is not drawing or painting, he comforts Seal and supports her dreams. They go on adventures and discover new things. Sometimes they hit a wall and overcome it. He also works passionately for equality and justice by donating his time to teach workshops or donating proceeds from his art. These are some of the many more reasons for why he exists on this earth.

It is simply living day to day with intention. Sometimes, the meaning in my day is as simple as: I would like to make someone laugh, then I draw a squiggly drawing of a penguin inside of a toilet bowl. Sometimes, it's something along the lines of I want to make my friends happy with a delicious meal, a dish I've never cooked before (so I have to research new dishes and learn something new). Those are the day to day meaning. You also need to know what is the overarching meaning to your life. For me, I create art that tell a truth about myself, whether literally or allegorically, in hopes that it resonates with people. It is my meaning, to also lead other people to their dreams. So I also hope to mentor and be mentored by other artists. Meanings sometimes change. As teenagers, (not all of us) but probably we had hoped to learn as much as possible, find friends, and a person to love and be loved. As adults, we tend to want to pass on our knowledge and experiences. As I grow older, sometimes it's simply to share more time with Monkey, friends, and family.

One way to know what your meaning is to ask several questions, here are some to begin with:
  1. what makes me happy?
  2. what do i look forward to every day?
  3. what are some things I truly enjoy doing? (time passes and you don't even know it)
  4. what are my gifts (art, intelligence, listening, etc).
  5. how can I utilize my gifts to get genuine satisfaction out of life? (it can be simply, entertaining people, fighting for a cause, using your gifts to donate to a cause, teach aspiring artists, etc).
Making meaning is scary. It means that you matter. You matter to the world. And what you create matters. That's scary because it also means that you are charged with the important task of making a mark in your everyday world. However big or small.

I'm a firm believer that each individual is put here on earth to do a task. Most likely this task is something that only you can achieve. Only your voice can reach and say your story. Will you take this challenge?

"You decide to matter, to live a principled, creative, active life in support of your cherished ideals, to manifest your potential, to do work,[ . . .] do not presume that your life matters on a cosmic scale or that your efforts will move mountains [although, they might] But in short, it is to make your life meaningful at least to you." - Eric Maisel

--
For further reading:

Fearless Creating by Eric Maisel

Monday, October 11, 2010

Gotta Do What You Love

Creepy? Disturbing? Monkey hopes so.

Monkey here:

After a long talk with Seal late Saturday night, I came to the realization about two things - I am extremely lucky to have a strong support system in place (ie Seal + friends), and that I've been unconsciously preventing myself from doing the type of art that I really want to do.

From an early age I've always been fascinated and enthralled by monsters. I had a huge book (similar to the size of my collegiate calculus textbook) about nearly every film monster that graced the screen until the mid-80's. I was reading Stephen King at 7, and the illustrations from the Scary Stories trilogy haunted my dreams.

Even to this day, great horror films are some of my favorite films ever. 28 Days Later and Let the Right One In are masterpieces. I also have a place in my heart for films like Aliens, Tremors, Predator, The Fly (1986 version), and tons of B-movie horror flicks. I do take offense to some of the more recent slasher/torture-porn films in the last decade, but for the most part, no matter how bad a horror movie is, if I have the time, I'll watch it.

However, when it comes to art, I've been struggling with the notion that I have to make art that really touches people on a deeper level. I felt like I needed to really say something; to inspire or empower. I wanted to make a difference in the world through art. And until recently, I thought that this was in stark contrast to the horrific material that I was really longing to create.

Eve helped me realize that I was creating the dreaded false dichotomy - I was making it an either-or situation when that really wasn't the case. I could paint monsters and demons and still say something meaningful, or still reach people at an emotional level. I thought I needed to be more clever or funny or wise than everyone else through my work, when really I just want to paint a bunch of scary monsters.

Whether or not the work I produce in the future has lots of symbolism, metaphors, and deep social commentary doesn't really matter. Eve pointed out that horror and tragedy are art forms that are centuries old - people still liked them for a reason. These pieces can act as a catharsis for the audience, allowing them to feel horror, fear, and sorrow without really having to go through the terrible acts that cause it. The viewers can feel relieved after the film is over, thinking "I'm glad that wasn't me," and can be thankful for what they do have.

Additionally, I've decided that changing the world through art doesn't necessarily mean inspiring the next generation of leaders through my artwork per se. I can sell t-shirts with my designs on them to raise money for charities. I can donate paintings to charities for auctions, and teach classes for underprivileged youth. There is lots and lots to be done, it's just a matter of finding my own way to do it.

I've realized that the hardest thing is releasing the rhino. It takes looking at it from a new perspective, and not getting boxed into the way that you think things have to be. I can just draw child-eating mothers and swamp beasts and demonic cults sacrificing towns and still be able to make a positive change on the world. I've found that your own mind tends to be your biggest prison, and it's all about figuring out what key fits to let yourself free.

I hope my story will help in some way..if anything, if you're dealing with your own personal cages and dichotomies and thoughts on what your art should be or what you think the world wants - you're not alone.

In the end, you have to create for yourself.


Thanks to Eve and everyone else who has been really supportive in my pursuit of art. I realize how lucky I am and I hope that everyone can find that support for your work. Keep on keeping on, and we can all change the world together.

Friday, October 8, 2010

Releasing the Rhino


Monkey here:

So I'll be honest. I just came up with that phrase "releasing the rhino" right now, but I think it's pretty apt metaphor at what I wanted to talk about today. Plus, as part of Monkey + Seal, we like metaphors that deal with animals.

Many times, we carry around a lot of baggage. Whether it's familial responsibilities, loans, or a looming urgency to save the world, I know I tend to carry around a lot of crap that affects my art in negative ways.

I know that while constantly thinking about art as a business has its advantages, sometimes I get wrapped up in the money and that gets me thinking about my huge college loans, and that gets me worried about whether or not I'm good enough of an illustrator to get jobs, and etc. etc. etc., the downward spiral continues and then I start painting desperately to try and make money, rather than painting because it's what I love.

Let's call this huge force of negativity "the rhino." It's a stubborn, powerful beast that basically pulls you where you it wants to go, which is generally down and out. Whether it's money, or what you think your parents think of you, or what your peers think, or whatever it is, it can be frustrating and tiresome to fight the rhino. I mean, seriously, it's a RHINO for crying out loud, they're huge!

So, we have to learn how to release the rhino. I know this is hard to do, but it's the key to getting stuff done and being successful. The rhino can take what you, the real you, love, and turn it into something painful. If it's about acceptance and self-esteem, the rhino turns painting into just another thing they won't love you for. If it's about money, the rhino turns dancing into necessary, painful work. Once your love is turned into something painful by the rhino, it's hard to love it and you won't find that you enjoy it. At that point, why bother?

Well, you should bother because you love it. The pain isn't coming from what you like to do, it's coming from that giant rhino that's pulling you down and the straps are cutting into your shoulders and you're tired and grumpy and life stinks...because of the rhino!

So, cut it free. Release the rhino. How to do that is going to be different for everyone. Sometimes it's about taking a nap. Others it's yoga or meditation, or writing in journals, or playing a quick video game. Do whatever you have to do to center yourself and realize that to succeed at doing what you love, you have to love it.

It's not time to face the rhino yet. The rhino is like the last boss in the video game of life. You have to level up and gather courage and wisdom and experience and new tools and techniques before you can take on the rhino and finish the game and win your success. Just keep doing what you love, just to do it, and you'll find it's a lot easier to face the rhino later on.

In my case, I have to keep painting and experimenting and drawing because that's what I love to do. After I finish the illustrations and paintings, I then have the option to go and examine any business prospects - making prints, selling them at craft fairs, putting them in my portfolio, but that has to come after the art is done.

Are you fighting a rhino? Be honest. If you are, see what you can do about letting that beast go and get on with your love. How do you release the rhino?