Friday, July 2, 2010

Alien/ation - A Hyphen magazine/Paper Hat Production Art Riot Extravaganza!


Hey-ho everyone! As you probably know, Monkey + Seal also does business as Paper Hat Productions, which is our event organizing company. We're honored to be collaborating with Hyphen Magazine to put on their first ever Illustration show! Check out the details below for all the juicy info. We hope to see you there, and we'll be having a little table there with some of our stuff, as well as a bunch of new work on the gallery walls. Definitely say hi if you're able to make it!

ALIEN/ATION: An Illustration Show

Ever read an issue of Hyphen magazine and wondered about the amazing illustrations on print? Who is the artist and what was their inspiration? Hyphen magazine has partnered up with Paper Hat Productions to bring you a group show of game-changing illustrators and painters from all over the states in an Art Riot Extravaganza! Live painting! Drinks! DJs! Cupakes! If you miss this, you'll be kicking yourself the next day because this show is that special.

Saturday, July 10th

5:30 pm - Artist's Reception (free!)
7:00 pm - Art Riot Extravaganza

Space Gallery, 21+
1141 Polk St., San Francisco

$5 at the door
$15 includes a one year Hyphen sub (50% off!)

SPECIALS
First 25 paid guests @ 7:00 pm get a free copy of Hyphen magazine + limited edition mystery swag

FEATURING ART BY:
Danny Neece
Eve Skylar
Jon Stich
Jorge Mascarenhas
Joseph To
Kim Herbst
Rick Kitagawa
Rob Sato
Yoko Furusho


LIVE PAINTING:
Participating featured artists

DJs:
B-Haul (Dirty Dishes, Tasty)
Gordon Gartrell (Dirty Dishes) http://dirtydishesdjs.com/
EATS:
Vegan cupcakes by Black Orchid Bakery
http://www.blackorchidbakery.com/

www.hyphenmagazine.com
www.paperhatproductions.com

Wednesday, June 30, 2010

Having an Online Presence


image: (c) xkcd.com, image used without permission, but you should definitely check out the site - awesome comics!

If you want to get your work "out there" (and presumably viewed by lots and lots of interested parties), in this modern era of the internet, you have to have an online presence. If you google yourself, are you on the first page? Hopefully you are, but if you aren't, that is a goal you want to start working on.

Now you don't necessarily need to have your own website, but it's definitely ideal. However, if you don't have a handy-dandy web-editing program like Dreamweaver, you start talking html, php, xtml, etc., etc. and that gets costly either in education, time spent learning it, or paying someone to create your site.

Assuming you don't have the resources (yet) to build your own site, there are a lot of cool portfolio sites out there, but they don't offer a lot of customization. There's Coroflot, Carbonmade, deviantART, Behance, and many more, so definitely check them all out to see which one floats your boat (or create a portfolio on all of them - most of the big ones are totally free). You can also (less ideally) put your work up on blogger and keep it exclusively as a portfolio site.

Or, you can go to Escape from Illustration Island and check out this handy dandy tutorial to make your own portfolio site using Wordpress to make your own site. I highly recommend it, and wish that we would have read this before we built monkeyandseal.com. To give you a head's up on what we're eventually planning, we are going to eventually migrate to a wordpress-based site where our portfolios, blog, and shop are all nicely integrated into one big site. So if you can jump on the bandwagon of fancy wordpress users now, it's a great time to get started.

You also want to make a Facebook fan page for yourself. Ask your friends to like it and once you get to 100 fans you'll be able to get your own www.facebook.com/YourName url! Snazzy, plus you can use it to send our messages to people who you know are interested in what you're up to!

We also highly recommend keeping a blog. This way your audience can learn more about you, and hopefully through interaction, you can learn more about them. Blogger, tumblr (great if you like short posts or just photos), and wordpress are probably the three biggest blogging platforms that we know of, but there are a lot out there.

Really, the most important lesson to take away here is that it is all about finding your audience, and the only way to do that is to put yourself out there. In whatever form works for you, make sure that you are putting yourself and your art out there, as you are doing a disservice to everyone by not sharing your unique, personal expression with the world!

Any other good venues to explore? Please share 'em in the comments!

Monday, June 28, 2010

Rejection = Not so bad = Try again next time


Like most of us, there have been times Monkey + Seal have been rejected. Many of these times, it's not the end of the world. Even if you have been rejected, there's nothing wrong with rejection as long as you are using these setbacks as learning experiences to better your chances next time.

Monkey really wanted some Academy of Art University recognition, and the annual Spring Show is the best of the best of all student work. It is a juried show, with a jury that consists of both Academy faculty as well as outside professionals. Monkey, when he first started at Academy, decided he wanted to win Best of Show at one of the Spring Shows. He would have three chances to make it.

The first year, he submitted a portrait of Seal rendered in charcoal. Looking back, there were a lot of small technical mistakes, and those slight mistakes are the difference between Spring Show material and good student work.

The second year, he submitted a bunch of illustrations, paintings, and a screenprinted multimedia sculptural work to the Fine Art and Illustration departments. Out of a total of 10 pieces submitted, he again didn't make it.

The third and final chance, he submitted seven illustrations, a screenprinted book, and three paintings. One illustration made it, and his screenprinted book made it as well.

Monkey considers himself to be fortunate that he got anything in such a highly competitive show, but at the same time, he failed at winning the highly coveted and prestigious Best of Show Award. And this was it. After graduating, there would be no more chances of making it into the show, as only students are allowed to compete.

Monkey could have gotten depressed about the fact the failure, but instead he realized that his style of painting would never win any awards in a school that promotes classical realism. After some retrospection, Monkey really wanted recognition from an authority figure - and AAU happened to be the most authoritative figure at the time. So, Monkey has revised his goal - he'd now much rather focus on being featured in Juxtapoz, which is much more of his style, rather than trying to get a school that promotes a non-Monkey style to fall in with him.

Seal was recently reading a blog entry about Aaron Hartline, Woody and Buzz (Toy Story) animator for Pixar.

"The day I saw Toy Story was the day I knew I wanted to work for Pixar. Well, it ended up taking me 14 years to get my dream job. For a long time, I had a board so full of rejection letters next to my desk that they were literally falling on the ground because the pins couldn't hold that many papers layered over each other. But after a mile long of rejection letters, many demo reels, interviews that didn't pan out, and countless hours in front of a computer working on the next thing that might get me into Pixar, I'm actually animating a Buzz and Woody." - Aaron Hartline, Animation Tips & Tricks.

Keep in mind that no matter how bad you think it is, there's always a second chance, and many more after that, whether you can see it or not. As an artist, you have to constantly try and try again - rejection and failure are unfortunately a part of the livelihood of an visual artist. The thing is, you can't take it personally and you can use these as learning experiences as ways to step up your game.

Friday, June 25, 2010

Tugboat Print Shop



(c) Tugboat Printship, used without permission

Every once and a while, we stumble upon a piece of art that infuriates us. Not because it's against our beliefs or is so terrible, but because it's simply amazing. While browsing Printeresting.org, a fantastic blog on printmaking (and a constant source of frustration for Monkey due to it's awesomeness), we stumbled upon Tugboat Printshop. They make Monkey want to punch himself in the face as they're such amazing printmakers.

So the image above is frickin' amazing. The "Bonfire" print is a woodcut print. Yes, that's right, it's a four-color woodcut print. That means the artists (Paul Roden + Valerie Lueth) carved the image into four wood blocks, then printed them over each other to get what is basically a full-color image out of four colors (basically the way CMYK inkjet printers work, but involving a LOT more time, skill, and crazy crazy amounts of dedication and patience).

(c) Tugboat Print Shop. Used without permission.

This other print of theirs is from their "The Deep Blue Sea" series and is on our "we want this" very close to the top. Narwals! Great color schemes! Block printing! Gah, very awesome. In another fit of awesomeness that makes Monkey's blood boil, they even decided to build this awesome little cart when they travel to craft fairs and such to sell their amazing wares.

The Tugboat Print Cart, photos stolen off Tugboat's blog.

Anyway, you should definitely go check them out. Monkey actually gets pretty infuriated by their amazingness, so he has to take a break from looking at their work or he might hurt himself, thus, you know that they're great. Go visit them over at www.tugboatprintshop.com!


Wednesday, June 23, 2010

What Do You Really Want?

Tangential World Cup reference: Keisuke Honda wanted a goal against Camaroon. Read the post and the link between the World Cup and art will be made more clear (hopefully).

What do you really want?

This seems like a bit of a silly question, but how often do you sit down and ask yourself "what do I really want?" As seemingly simple as this question is, it is completely vital to you and following your dream.

Knowing exactly what you want is vital in getting it. If you don't have a concrete goal, how are you ever going to reach it? If you're not sure on the metrics of achieving something, how are you going to know if you achieved it?

Having a concrete goal is super important as it a) allows you to focus on what you want and b) gives you a measuring stick to figure out what you want. If your abstract goal is something like "I want to be a famous illustrator," you're not being specific enough. What happens if you're an illustrator who is famous for being Time magazine's "Worst Illustrator of the Century"? Would that make you happy? Chances are, the answer is no. We're sure what you were thinking of is that you want to be an illustrator that is widely respected and can choose what clients to work for and is in high demand and are making a ton of money. But even then, you're being too abstract.

What do you really want?

What does it mean to be "widely respected?" Respected by a large group of cod fisherpeople from around the world? Or do you mean to be asked by Ringling, Art Center, and the School of Visual Arts to come teach seminars on illustration? If you mean the latter, then that's a concrete goal.

"What Do You Really Want?" is a question that we all have to keep asking ourselves, as your goals can change. Whether they change because you find that you don't want it anymore, of that it was a goal that you think you've missed (more on these later), it's okay. The most important thing is to have a concrete goal that you're prioritizing and making progress towards on a daily basis.

What do you really want?

Once you figure this out, you'll put your brain in the right place to start to figure out ways of making your dream a reality. If you really want to be hired as an illustrator for Magic:the Gathering cards, what do you need to do? Well, you'll need to get a portfolio together, and maybe some research as to the art director is for M:tG at Wizards of the Coast would be a good idea. Are there other artists who you know that might be able to recommend you, or give you info as to the best way to submit your art? Maybe checking out the Wizards website on submission info? Hiring practices? Lots of smaller, simpler steps can be quickly figured out once you answer the question and get a concrete goal in mind.

Do you want to take the Blue Samurais to the World Cup finals? If you do and your name is Keisuke Honda, you bust your ass and train hard and you score a goal against the favored Camaroon team in your opening Group match. Hopefully you will also score a goal against the Denmark team to make your way into the next round, but if you don't, you'll do your best to make sure someone else scores (or at the very least you'll put enough pressure on Denmark to make sure that they don't score and you tie and end up moving on due to goal differentials).

Whether it's World Cup soccer or illustration, whether it's quitting your day job or cooking, you can't realize a dream until you figure out what exactly that dream is. Really, figuring out what you really want is half of the battle. Granted, the other half of the battle is following through, but you can't follow through with a plan that you don't know.

What do you really want? Figure that out, and you'll be one step closer to realizing whatever it is that you want. If you'd like to have our support and make a declaration of your intent, tell us what you want in the comments. Seriously, what do you really want?

Monday, June 21, 2010

Who are you Creating For?


Are you creating for someone else? Some outside entity whose stamp of approval will suddenly make your life meaningful and perfect? While as a commercial illustrator or concept artist, we definitely have to create for other people. Clients set the standard of what content they want, what the characters are wearing, the time, place, date, etc.

That said, in the end you have to create for yourself. Yes, you have guidelines to follow, rules you can't really break, but in the end, we should all strive to create for ourselves. Because it is when you put your full heart and soul into something, that's when you'll find something that works.

Every time Monkey has painted for himself, throwing planning and thumbnailing and color studies and just painted 100% for himself, good things have come about it. The first painting he sold in a gallery was a painting he did more out of being frustrated with his day job than because he really wanted to paint something that could sell. The only piece he ever got into the Illustration Spring Show was a piece that he threw together in a night, painting furiously and driven for six hours.

When you aren't being yourself, people can usually tell. Granted, there are people who do very well at disguising who they are, but in the end, why would you ever want to be someone you're not? Now we're not telling you not to experiment - we LOVE to experiment with styles, themes, moods, subjects, etc. But when it comes down to it, whether we like it or not, there are certain things, certain moods, certain topics that for whatever reason deeply resonate with us.

Monkey acknowledges that octopi and squid are super trendy and everyone paints them and everyone does stuff with them - but for whatever reason he's super into tentacles and squishy cephalopods. As much as she tries to paint other things, Seal always comes back to trees. If she's painting a character, lo and behold she'll figure out a way to paint some trees into the background somehow. This is just who we are. Our most effective pieces are often the ones that we do instinctively, where we let our years of studies and training run in autopilot while we fervently try to get something out onto the canvas or onto our computer screen.

Beyond selling paintings or getting awards is the personal satisfaction of knowing you put a piece of yourself into that work. Regardless of the external outcome (recognition, fame, money, etc.), know that being true to your inner artist is really what's important.

Critiques of your work are important. Other artists' advice can be invaluable, but if you always listen to whatever anyone else has to say (without judging it's actual merit), you'll be stuck playing a game of catch up where you'll be changing your art to fit people who, most likely, are never really going to be that into your art. Why let the downers and naysayers get you down? A critique is one thing (take it into account and see if you think it's actually valid), but comments like "I just don't like it" or "Hmm, that just looks funny" aren't helpful. There are people out there who are so into what they don't like, they probably have forgotten what they do like. Stay away from these people like the plague, and make art for the person who is (or who should be) the most important person: you.

In the end, you may not always have a choice into everything that you create, but if you find yourself struggling with a project for a client, try throwing in something for yourself, and you'll be surprised in what turns out. Don't listen to the naysayers and critics - as long as you are creating for yourself, who cares what they think? So it's time to ask yourself: who do you create for?

Friday, June 18, 2010

Illustrators Unite!!!

Monkey, as he slowly builds up his portfolio to start taking over the illustration world, has stumbled upon some awesome resources. Here he is with two reviews:



First off, Escape From Illustration Island is a fantastic blog that has troves of awesome articles, great links, and handy information for the beginning illustrator. Written by Thomas James, there are lots of great stuff that I wish I had found about contact lists, marketing strategies, and also portfolio sites (useful info before rebranding my own portfolio site, www.rickkitagawa.com) I'll definitely be making some changes to the site. If anything, the man is WONDERFUL about posting easy-to-figure-out instructions (how to make a basic wordpress portfolio/blog site anyone?), and the community over there seems pretty fantastic.

Anyhoo, if you're interested in illustration, an illustrator who hasn't found this site yet, or someone who wants to get started in illustration, I highly recommend this site. Check it out!



Also, if you happen to have $495 + hotel and food expenses laying around in your budget (sadly, I don't right now but I'm working on it), you should check out The Illustration Conference (aka ICON) that'll be happening in early July down in Pasadena, CA. After reading the program of the events, I almost want to punch myself in the face for not budgeting for this earlier. If I can't make it this year, I'm most definitely going to plan for this event in 2011.

Seriously, James Jean? Yoko Shimizu? The Clayton Brothers? Gallery Nucleus events? Irene Gallo? The Art Directors for the NYT, Scholastic Books, etc., etc., etc.? Hot damn, this is the place to be. Anyway, definitely let us know if you're going, as we'd love to pick your brain after you get back!