Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Wednesday, May 23, 2012

Thousands of Dollars Worth of Lessons From Spectrum Fantastic Arts Live!



This past weekend Monkey + Seal took the long trip over to Kansas City for Spectrum Fantastic Art Live!  It was three days of being surrounded by some of the most amazing contemporary fantasy artists out there. 

The week prior was sort of a whirlwind of madness.  Seal had concept art, storyboard, and commission work to do.  Monkey had an event he was coordinating on Wednesday, then hung the latest Big Umbrella Studios show on Thursday for the opening on Friday, and he painted all weekend.  Then, it was a mad dash Monday through Wednesday to finalize transportation plans, get prints made, figure out new displays, and pack. 

Monkey ordered plastic sleeves that didn't come in on time, we didn't sleep from 1:30pm on Wednesday until we got on our plane at 2:30pm on Thursday.  There were no restaurants open by the time we rolled into our hotel at 1am Friday morning, and so we had a large amount of pretzels, snack crackers, and dried fruit for dinner.

When we arrived at the convention center the next day, Monkey started freaking out due to the sheer overwhelming amount of "big name" artists with huge original paintings and giant, framed canvas prints.  However, Seal's courage was strong enough for the both of us and as Monkey calmed down, we started to set our booth up.


Over the next three days, we got to meet some amazing artists, listen to great presentations, and we even managed to sell some merchandise.  Even though the crowd was much smaller than we had hoped, we learned a lot and came out smiling.

To be honest, it was an expensive bunch of lessons and tips (even trying to take all the budget options) we ended up investing thousands of dollars that weren't made back.  This was a bit hard to take in, but the lessons were invaluable and viewing this as an investment in our careers rather than losing money has helped ease the sticker shock considerably.
 
Rows and rows of awesome artists and art

 Some good take-aways we learned:
-It's painful and scary to be beginners.  However, what option did we have?  Pack up and quit and go home?  Nay, you just gotta do the best with what you have.  Everyone has to start somewhere.

-From Mike Mignola: If you never put out that dream project, you'll never have the chance for movie rights and other "big time" offers.  Expect to make no money and do it for the love of it, and who knows where it will go.  At least you've put it out on paper and sent it out into the world.

-When you're just starting out in fantasy illustration, 5-6 amazing pieces is all you need in your portfolio.  Take out all the filler, emphasize the "amazing" part.  Also, tailor it specifically to the company you are submitting it to.  Your portfolio for Magic:the Gathering is much different than your portfolio for book cover illustrations, which is much different that the portfolio you submit for editorial work.  

-from basically every presenter: DO WHAT YOU LOVE

-From Donato Giancola: Expect to make absolutely no sales from any craft fair/exhibition/expo, and just go for the love of it.  Think of it as investing in your career.  You'll always leave happy.

-We figured out that we have to step up our own game - we're working on designs for new display units as we type!

-Established artists are sometimes insecure and freaked out as well!  We've overheard numerous other exhibitors freaking out over who they're vending with as well.  One artist on a panel (who freelances full-time for Wizards of the Coast + others) said "I still feel like someone is going to reveal me as a fraud."  Sound familiar?
Overall we had a great time, got to (re)meet some other Bay Area illustrators and meet some of our heroes.  We have no regrets and are super thankful we were able to take the plunge and make it out to a whole new venue and a whole new level!

Award Ceremony honoring artists who won the Spectrum Silver and Gold Award
James Gurney receiving the Grand Master: an artist who has had at least 20 years in the art industry, who inspires others, and has made an impact in the community. He is Seal's hero.
Onwards! Towards more adventures!



Wednesday, April 11, 2012

Jumping In: Our First Craft Fair...Sorta


Monkey + Seal get a lot of questions regarding what it was like to show at our first craft fair. Believe it or not, we started out very humbly, with only two zines and two comics. Monkey had a little comic called "Comic Shorts," the first issue of "The Bad Date Zine," and his "True Ghost Stories" zine. Seal had the beloved "The Story of Seal." That's it. Oh yeah, and we had lots of 1" pinback buttons.

However, even though the SF Zine Fest where we got our humble origins was all the way back in 2007(!), we constantly have had "new experiences" at craft fairs. We had our first Alternative Press Expo, our first Bazaar Bizarre holiday show, our first anime convention, etc. etc. Each time, we find a new audience, new vendors, and new experiences in terms of setting up our booth, new product, signage, and all the other stuff that we think about when we sell someplace.

One thing that we have never done before, however, is do an out of town show. All of the places we've sold have been in the city limits of San Francisco. This is mainly due to the fact that we don't own a car, so we haven't been very keen on racking up transportation costs to vend elsewhere. However, during the summer of last year, Monkey heard that Spectrum (a very competitive illustration/concept art annual) was going to have their first conference, and were looking for vendors.

Monkey jumped at the opportunity, and the two of us decided to throw our hats in the ring and see if we'd get in. We did, and now we're busy preparing for what is easily the biggest show of our lives. It's a three day event in Kansas City, Missouri, where we will be vending next to some of the biggest names in the fantasy art arena. If you know anything at all about fantasy art, we're down the isle from JP Targete, Chris Rahn and Jason Felix, and we're about 8 booths away from James Gurney. Also vending will be people you just might have heard of: Dan Dos Santos, Stephan Martiniere, Julie Bell and Boris Vallejo, Todd Lockwood, and just like a bajillion other awesome artists who we look up to and are inspired by.

Suffice to say, it's hard not to be intimidated by the competition. Not only that, we're having to learn how to manage booking airfare and hotels, getting our goods over to Kansas City, etc. etc. However, we're doing our best to set ourselves up the best we can for success and even though we're "not ready," will we ever be ready for this type of competition?

Although it's terrifying, expensive (more on that later), and difficult, no matter how tight our portfolios are, no matter how prepared we might be, it'll always be a new type of event, and we will never be truly ready. So, we can just do the best we can and go for the gold. Just like everything else in life, sometimes you have to make that deadline for yourself that you can't escape and just go for it. Sure, maybe your first mini comic might not be very good. Sure, maybe your first convention experience will lose you money. Sure, maybe the first gallery you submit to might turn you down. However, if you constantly wait until you're "ready," you'll have missed your opportunity. Better to live with no regrets, than to wonder "what if?"

So, here's the part where you can help us "totally pwn" (Seal just stared blankly at this phrase) this Spectrum Live! event. We're bringing a bunch of new products, and since this is easily the most expensive event of our careers (with travel and lodgings, shipping, etc., we're at around almost two month's worth of rent), we're offering you all first dibs on some of our newest stuff to help offset our costs. We weren't really going to launch any of this until after we "tried it out" at Spectrum, but you all are our supportive fans, and we wanted to let you get it before anyone else did.

So help send us to Kansas City, and check out all the new stuff here. As a preview of what's to come, we've got a brand new tie design, two new Monkey prints, two new Seal prints (one of which is being released before the show that it's in even opens!), and our Create or Die shirt, re-released in a classic black and white version.

Live with no regrets, and grab some great stuff while it's on sale here!

Wednesday, December 28, 2011

How to Make a Resolution That Sticks

With 2011 left with only 3 days left, we thought it would be timely for today's post to be about resolutions.

Often we hear of New Year's resolutions in the context of something that will be broken.  We hear about avoiding the gym in January as they'll be overcrowded, but in a month or so they'll be back to normal.  Part of this failure to commit to the New Year's resolutions is that we either tend to set goals either not thinking about what it'll take to get there, or we make a resolution that is too broad.  As we've said time and time again, it's all about specificity and prioritization.

In order to make a resolution sticky, you want to make sure that A) it's something that you honestly believe you can achieve, and B)you have a plan for.  

We always believe that people can do amazing things, but in order for people to achieve greatness, they also have to believe in themselves.  If you'd love to be an artist that works for a movie studio but don't really believe you could get a job at a movie studio, chances are, you're not going to work for a movie studio since you won't make working for a studio your priority. 

Sticking with our example, if you want to land that job at Dreamworks in the new year but fear that you aren't good enough to make it to Dreamworks, your resolutions shouldn't be to land a job there.  Your resolution should be to paint every day, or to do a sketch every morning or every day after you come home from work.  Maybe it's to take a few art classes or to download conceptart.org workshops.  It could also be to go to a counselor, or to read a book on self-confidence every month.  Either way, your focus should be on making a resolution that you can stick with.  Anyone can go to the library and get a book, or spend some time in a bookstore doing intense browsing through art books and magazines.  If you are reading this, chances are you have a pen or pencil to do a drawing daily, even if it's on grocery bags or the inside of envelopes.  Got junk mail or bills in the mail?  Then you've got something to draw on.  

If you have a large art goal as your resolution, think about breaking that large goal down into steps.  Instead of saying "I resolve to make $5,200 this year off selling my new comic," maybe think about saying "I'm going to make $100 per week off my comic sales," or "I'm going to submit my comics to a new comic store every week" or "I'm going to do one event every month that will bring in $434 in comic book sales."  

Figuring out what the actual goals needed to complete a resolution can also be very sobering, so don't be afraid to adjust your resolution.  If you hit your goal early, you can always ramp it up later in the year.  The key is to make sure that it's something that you honestly believe in your heart of hearts that you can do.  

The other part of sticking to a resolution is about making a plan.  Even if your resolution is something that you believe you can do like a resolution to sketch every day, you still need to  make a plan.  By providing yourself with a detailed plan of how you're going to achieve your goal, you'll make it easier to finish it all the way through.  

Even if you don't make a detailed plan, you should still think about your resolution to see if it really fits.  If not, revise your resolution to make sure it does.  Make a resolution to paint every day?  What about when you're flying to that wedding for a weekend?  Are you going to bring your oils on the flight?  Are you going to have time to do them on holidays?  Figure out the rules to your resolution - if you do two drawings a day, can you skip one?  What about seven, do you get to skip a week?  

Our point is not to drag you down with the nitty-gritty, but you do have to think about your resolution to make sure that not only is it feasible, but also easy.  If you only draw once a month and you want to go up to once a day, every day, for a full year (or beyond), is that something that you even have time for?  What are you going to change to make that happen?  

Maybe you could make sure that you go to sleep 15 minutes later to get that last sketch in before you go to bed.  If so, then what about also keeping a sketchbook and a pencil on your bedstand?  If you're only painting once a month, then instead of going for a daily painting, what about making a resolution to paint once a week?  Or if you want that daily thing, what about just making at least one brush stroke per day?  In that case, you want your painting to get set-up where you can easily access it, and you want to make sure that you have your paints and brushes and everything right where you'd need them to be in order to do your daily work.  

Part of making a plan can also involve getting someone to hold you accountable to your resolution.  Have a friend check up with you weekly - every time you miss your mark, you owe them $20.  Sign a contract to make it legally binding.  While this punishment principle might not work for everyone, it is a potential plan you can make if having the hordes nipping at your heels inspires you to get things done.  Alternatively, you could also give your resolution buddy a sum of money, or some rewards in advance, to give you every time they check in and you're on track.  If you need that Pavlonian training, we say go for it.  

So if you're looking to make a resolution (or ten) for 2012, make sure it's something you believe you can do and make sure you have a plan.  Knowledge is power, kids, and now that you know how to make some killer resolutions for next year, what are they going to be?

Wednesday, September 15, 2010

Is Art School Right For You?




For those that didn't know, Monkey + Seal have about 18 or so years of higher education under our belts. We both have Bachelor's degrees from UC Berkeley and Academy of Art University. Monkey alone has nearly $200,000 worth of student loan debt. When most people hear about that, they ask him "Was it worth it?"

Many people who we've talked to have told us they'd be interested in going back to school, or taking some classes, etc., etc., but are worried about the cost. Additionally, they're worried that they might have to leave their full-time job (making money) to spend money (or take out loans) to go to school again to learn a field that they might not be successful in. Basically, they want to know "Is it worth it?"

Well, the answer to both of those questions is: "It depends."

For Monkey + Seal, it most definitely was. Even though it might not be obvious, our educations (both in and out of the classroom) at both schools has helped shape who we are today. Besides the fact that Monkey + Seal met at Cal, and that they almost certainly would not have pursued art if they hadn't met, their education at Cal informs their art now. Seal's degree in English and narrative theory allow her to dissect, examine, and create stories. Her stint studying film influences how she designs backgrounds and her composition. Monkey's degree in integrative biology influences his creature (and more strongly) plant design. It also helps him learn new media quickly as he analyzes his experiments with scientific rigor. Our theater experience makes live painting easy (and pleasurable), and our activism in the fields of feminism, animal rights, Asian American studies, environmentalism, and social justice affects how we do business as artist and inspires some of our subject matter.

In terms of the Academy, while Seal was already skilled in painting, Monkey had no formal training whatsoever when we started. Thankfully most of the faculty at AAU (at least the instructors we had) were amazing, and after 3 years of doing 32 hrs in class and 30+ hours of homework each week, we got to where we are now. Our growth at the beginning was exponential, and even towards the end we developed many times quicker than if we were to try and grow on our own. The critiques from peers and instructors, new techniques and mediums in each class, new ways of thinking about composition, and color, and line, and space, and weight, and all these crazy things have allowed us to express ourselves like never before.

So all in all, for us, it was worth it. But before you go off spending hundreds to thousands of dollars on a new education or you quit your job, you have to ask yourself - is this what you really want? When we signed up for classes, we decided we'd be in it for the long haul. We're both extremely lucky to have figured out what we want to do in life relatively early on, and have had the chance to chase our dreams. But are you willing to put art first? If your goal is to get better and become a professional artist, then I guarantee you that you have to put art as #1 or #2. Any lower than that, and you're wasting your money and time. If you are willing to prioritize art and your craft, and you want to really get good quickly, then by all means art school can definitely be a tremendous resource.

If you're not sure about whether or not art is your end goal, then see if you can test the waters without jumping straight in. See if you can take a night class at city college. Take some workshops at places like Center for the Book or at Paper Source. There are opportunities for people to learn about art all over the country, so if you aren't based in SF, there's definitely places for you as well.

You can also go about it totally DIY and learn from online resources like the Gnomon Workshops or ConceptArt.org, or watch videos on Sketch Theater. There are also tons of amazing books out there that we constantly refer to - if you have a topic in mind, let us know and we can recommend something. Two books that come highly recommended are "Drawing People" by Barbara Bradley, and "Creative Layout: Perspective for Artists" by Budiono, Denmark, & Ng.

Regardless of whether or not art school is right for you, if you want to improve your skill set, the most basic (yet most important) advice is this: practice drawing everything, and practice all the time.

Monday, August 23, 2010

Nourish Your Passions

While we might not have the best sleep schedules, please don't take this graph too seriously. Get some rest!

Most of what we write about on the blog deals with life as a professional artist. Usually, that means we talk about things like motivation, finding outlets for your work, inspiration, success, goals, and other stuff like that. However, today, we want to speak a little bit about the other, rarely-spoken-about aspect of an artist's life: other passions.

While it is hard enough to keep on nourishing your art, especially if you're not a 100% full-time artist (someone who is making a living solely off of their art), you also cannot neglect your other dreams and passions.

While this seems a bit contradictory to a lot of the success formulas we've talked about before, we think it's crucial as a human being, and will help prevent burnout as an artist. While this might not apply to you if your only passion in life is art, for us, we have many things in life that we enjoy besides just creating art. We both love to cook, like the outdoors, enjoy sports and dancing, and love music. Granted, painting, designing, and illustrating are our top choices of activities, but when it's all you do, you can easily burn out.

Recently, Monkey has taken a bit of time out of going 110% full-out art-business mode and taken a bit of time to experiment in the kitchen again. He really enjoys coming up with new recipes and recently made the time to come up with two gourmet vegan sandwiches.

While Saturday nights in the Monkey + Seal household are usually spent blogging, researching, or creating concept art, we took the night off recently to head out to a friend's birthday party. The 80's music was going non-stop and we had a blast dancing the night away.

We'll be the first to admit that we're not the all-art-all-the-time artists that some might aspire to be. We're not as famous as James Jean or David Choe or Sam Flores or Tim Burton, many of whom have hustled non-stop for years and worked their asses off to get where they are. But, we also know that while the hustle of an artist takes crazy amounts of dedication, time, and blood, sweat, and tears, if you go too long without a break you won't make it either.

Spend time with friends and family. If you enjoy writing, work on it for 15 minutes at least once a week. Take your time a bit in the kitchen if you like cooking. While we highly encourage you to prioritize your art, just make sure that you're not letting it completely take over your life. Having it take over most of your life is okay, but just don't give it all of it.

Wednesday, July 21, 2010

Make Art For You

Only show stuff like this to your clients if they happen to be some of your best friends.

Often time as we're first setting out to become professional artists, we fantasize over realizing that dream. We imagine how amazing it would be to just get paid to create. However, when the reality of paid illustration jobs or concept art positions sets in, you need to remember to keep making art for yourself.

Now don't get us wrong, it's a great privilege and amazing to be able to draw/illustrate/print for a living. However, when you spend 8-10 hours a day drawing stuff for other people, or printing t-shirts that you didn't design, you also have to remember to keep creating for yourself, lest the art you do for a living becomes "another job."

If you don't have time to create for yourself (although we guess you probably do, but that's another story), then you need to make the work you're doing for someone else for yourself as well. If you get hired to do an illustration, you need to make sure that there is something about that illustration that you're doing for yourself. Yes, you have a brief that tells you what needs to be in the illustration, but make sure that you're finding ways to enjoy the revisions and feedback. If anything, sometimes we will do a quick draft of the illustration in a completely experimental style (that you never have to show to your client) as a way to quickly inject the fun into the assignment, even if you might not be 100% enthusiastic about the illustration.

An example of this is the above Save the Date. Monkey was honored to be asked by his good friends from Berkeley to design their Save the Dates and the invitations for their wedding. While Monkey likes to do more non-traditional wedding invitations, they were looking for something more parent-friendly. Monkey was happy to oblige, but the patience and attention to detail with the typography and designing is not Monkey's strong point, and thus for the Save the Dates he created this crazy, over-the-top monster bunny-as-a-weapon design to keep things fun. After that, he was able to really focus and design something that his friends could love and he could be proud of. As a side note, to show how awesome Monkey's friends are, they actually sent this digital save the date to their close friends!

The lesson to learn here is that with art, just as with every job, assignment, or task, is to figure out a way to do it for yourself. Find something fun and exciting and new to learn or try, and keep it fresh. It makes for much happier creating.

Monday, July 12, 2010

Interview with Seal!


Monkey here:

Seal recently got interviewed by Northern Forcus, a Norcal-art blog run by Shannon Dutra that also interviewed me a while back. While the interview online here is pretty great, the 6-page full interview by Seal is really, really amazing.

Granted, I live with Seal, and we create next to each other, and have long discussions about art and live and tons of stuff, so I might be biased, but damn, that was a good interview. You have to download the full version (since it's so long), but really, if you're interested in who Eve is, both as a person and an artist, you can get a pretty large glimpse into why she creates, the incredible hurdles she has overcome, and her wide breadth of inspiration.

So enough reading here, go go go over to Northern Focus now!

Wednesday, June 23, 2010

What Do You Really Want?

Tangential World Cup reference: Keisuke Honda wanted a goal against Camaroon. Read the post and the link between the World Cup and art will be made more clear (hopefully).

What do you really want?

This seems like a bit of a silly question, but how often do you sit down and ask yourself "what do I really want?" As seemingly simple as this question is, it is completely vital to you and following your dream.

Knowing exactly what you want is vital in getting it. If you don't have a concrete goal, how are you ever going to reach it? If you're not sure on the metrics of achieving something, how are you going to know if you achieved it?

Having a concrete goal is super important as it a) allows you to focus on what you want and b) gives you a measuring stick to figure out what you want. If your abstract goal is something like "I want to be a famous illustrator," you're not being specific enough. What happens if you're an illustrator who is famous for being Time magazine's "Worst Illustrator of the Century"? Would that make you happy? Chances are, the answer is no. We're sure what you were thinking of is that you want to be an illustrator that is widely respected and can choose what clients to work for and is in high demand and are making a ton of money. But even then, you're being too abstract.

What do you really want?

What does it mean to be "widely respected?" Respected by a large group of cod fisherpeople from around the world? Or do you mean to be asked by Ringling, Art Center, and the School of Visual Arts to come teach seminars on illustration? If you mean the latter, then that's a concrete goal.

"What Do You Really Want?" is a question that we all have to keep asking ourselves, as your goals can change. Whether they change because you find that you don't want it anymore, of that it was a goal that you think you've missed (more on these later), it's okay. The most important thing is to have a concrete goal that you're prioritizing and making progress towards on a daily basis.

What do you really want?

Once you figure this out, you'll put your brain in the right place to start to figure out ways of making your dream a reality. If you really want to be hired as an illustrator for Magic:the Gathering cards, what do you need to do? Well, you'll need to get a portfolio together, and maybe some research as to the art director is for M:tG at Wizards of the Coast would be a good idea. Are there other artists who you know that might be able to recommend you, or give you info as to the best way to submit your art? Maybe checking out the Wizards website on submission info? Hiring practices? Lots of smaller, simpler steps can be quickly figured out once you answer the question and get a concrete goal in mind.

Do you want to take the Blue Samurais to the World Cup finals? If you do and your name is Keisuke Honda, you bust your ass and train hard and you score a goal against the favored Camaroon team in your opening Group match. Hopefully you will also score a goal against the Denmark team to make your way into the next round, but if you don't, you'll do your best to make sure someone else scores (or at the very least you'll put enough pressure on Denmark to make sure that they don't score and you tie and end up moving on due to goal differentials).

Whether it's World Cup soccer or illustration, whether it's quitting your day job or cooking, you can't realize a dream until you figure out what exactly that dream is. Really, figuring out what you really want is half of the battle. Granted, the other half of the battle is following through, but you can't follow through with a plan that you don't know.

What do you really want? Figure that out, and you'll be one step closer to realizing whatever it is that you want. If you'd like to have our support and make a declaration of your intent, tell us what you want in the comments. Seriously, what do you really want?

Monday, June 21, 2010

Who are you Creating For?


Are you creating for someone else? Some outside entity whose stamp of approval will suddenly make your life meaningful and perfect? While as a commercial illustrator or concept artist, we definitely have to create for other people. Clients set the standard of what content they want, what the characters are wearing, the time, place, date, etc.

That said, in the end you have to create for yourself. Yes, you have guidelines to follow, rules you can't really break, but in the end, we should all strive to create for ourselves. Because it is when you put your full heart and soul into something, that's when you'll find something that works.

Every time Monkey has painted for himself, throwing planning and thumbnailing and color studies and just painted 100% for himself, good things have come about it. The first painting he sold in a gallery was a painting he did more out of being frustrated with his day job than because he really wanted to paint something that could sell. The only piece he ever got into the Illustration Spring Show was a piece that he threw together in a night, painting furiously and driven for six hours.

When you aren't being yourself, people can usually tell. Granted, there are people who do very well at disguising who they are, but in the end, why would you ever want to be someone you're not? Now we're not telling you not to experiment - we LOVE to experiment with styles, themes, moods, subjects, etc. But when it comes down to it, whether we like it or not, there are certain things, certain moods, certain topics that for whatever reason deeply resonate with us.

Monkey acknowledges that octopi and squid are super trendy and everyone paints them and everyone does stuff with them - but for whatever reason he's super into tentacles and squishy cephalopods. As much as she tries to paint other things, Seal always comes back to trees. If she's painting a character, lo and behold she'll figure out a way to paint some trees into the background somehow. This is just who we are. Our most effective pieces are often the ones that we do instinctively, where we let our years of studies and training run in autopilot while we fervently try to get something out onto the canvas or onto our computer screen.

Beyond selling paintings or getting awards is the personal satisfaction of knowing you put a piece of yourself into that work. Regardless of the external outcome (recognition, fame, money, etc.), know that being true to your inner artist is really what's important.

Critiques of your work are important. Other artists' advice can be invaluable, but if you always listen to whatever anyone else has to say (without judging it's actual merit), you'll be stuck playing a game of catch up where you'll be changing your art to fit people who, most likely, are never really going to be that into your art. Why let the downers and naysayers get you down? A critique is one thing (take it into account and see if you think it's actually valid), but comments like "I just don't like it" or "Hmm, that just looks funny" aren't helpful. There are people out there who are so into what they don't like, they probably have forgotten what they do like. Stay away from these people like the plague, and make art for the person who is (or who should be) the most important person: you.

In the end, you may not always have a choice into everything that you create, but if you find yourself struggling with a project for a client, try throwing in something for yourself, and you'll be surprised in what turns out. Don't listen to the naysayers and critics - as long as you are creating for yourself, who cares what they think? So it's time to ask yourself: who do you create for?

Friday, June 18, 2010

Illustrators Unite!!!

Monkey, as he slowly builds up his portfolio to start taking over the illustration world, has stumbled upon some awesome resources. Here he is with two reviews:



First off, Escape From Illustration Island is a fantastic blog that has troves of awesome articles, great links, and handy information for the beginning illustrator. Written by Thomas James, there are lots of great stuff that I wish I had found about contact lists, marketing strategies, and also portfolio sites (useful info before rebranding my own portfolio site, www.rickkitagawa.com) I'll definitely be making some changes to the site. If anything, the man is WONDERFUL about posting easy-to-figure-out instructions (how to make a basic wordpress portfolio/blog site anyone?), and the community over there seems pretty fantastic.

Anyhoo, if you're interested in illustration, an illustrator who hasn't found this site yet, or someone who wants to get started in illustration, I highly recommend this site. Check it out!



Also, if you happen to have $495 + hotel and food expenses laying around in your budget (sadly, I don't right now but I'm working on it), you should check out The Illustration Conference (aka ICON) that'll be happening in early July down in Pasadena, CA. After reading the program of the events, I almost want to punch myself in the face for not budgeting for this earlier. If I can't make it this year, I'm most definitely going to plan for this event in 2011.

Seriously, James Jean? Yoko Shimizu? The Clayton Brothers? Gallery Nucleus events? Irene Gallo? The Art Directors for the NYT, Scholastic Books, etc., etc., etc.? Hot damn, this is the place to be. Anyway, definitely let us know if you're going, as we'd love to pick your brain after you get back!

Monday, June 14, 2010

Creating in Your Spare Time



First off, a quick thank you to everyone who came out to the SF Etsy Sampler Trunk show! It was awesome, and we had a great time hanging out with other team members and meeting a lot of great people! More on that Wednesday!

Many inquiries have been made about some tips to help one draw more. Without a doubt, I'd recommend going over to Michael Nobbs' website to check out his free guide called "75 Ways to Draw More." While this is a great starting point, we figured that we'd do more than just link Michael's great little starter kit, but we'd discuss a bit of how we stick to our priority of drawing every day.

So Seal's work is a bit more straightforward. She is working as an freelance concept artist, so her day job is to create. For Monkey, who works in a retail shop (granted, it's a huge paper and crafting store) it's a bit different.

So Monkey used to just bring a sketchbook to work, but soon he wanted a change of pace. Thus, he brought some ink, pro-white, cheap watercolor paper, some brushes, and an old tofu box (as a palette) to his work to set up a mini-studio for his lunch breaks.


While if he brings his lunch and is feeling it, Monkey will work on some pen and ink studies (like this) using the magazines other people bring to work as reference photos. However, Monkey realizes that many people might not have the space/tolerant co-workers and/or boss to bring a bunch of art supplies to work.

In that case, it's a matter of getting creative. Monkey used to get caught up in having to be in the "perfect" conditions to make art. To make a long story short (this whole mental hurdle deserves it's own post), Monkey thought he needed the best paper, the best pens, the best whatever, in order to really make good art. After a lot of art school and reading lots of books and having long therapy-like sessions with Seal, Monkey is now the complete opposite. He tries to make art with whatever he can whenever he can. Got a sharpie and a plastic cup to wash your brush in? Draw on it.
Did you just unpack shipment? Have an empty box lying around and a minute to kill on your break? Draw on it (see first photo). Got an extra flyer for an event that's already passed and a pen? Draw on it (the character is not based on an actual customer, just the general vibe we sometimes get -_- )


Basically, you don't NEED fancy stuff to make art. I know a lot of beginning art students that all draw and paint on Rives BFK because James Jean uses it. Now don't get me wrong, it's awesome paper, but if I don't have any more, or can't afford the $5 sheet, I always have large cardboard boxes from work. No sketchbook with you? You can do a lot with a pen and the back of an envelope.

No, not all of these methods are archival, and you probably shouldn't be framing envelopes for gallery shows (or maybe you should, if that's your thing), but the point is that don't get caught up with what your teachers, or the pros are using. That stuff is great to use, but if you don't have it, can't find it, or can't afford it, there are a lot of options. The main message here is: don't let yourself make excuses why you can't create. Anyone else have some great tips to share about creating every day?

Friday, May 21, 2010

SF Zine Fest! Sign up now!

For all those print artists, card makers, crafters, DIY-ers, and other people who do cool stuff, you should definitely mark your calendar for the San Francisco Zine Fest! With our brand new postcard design from Jesse Reklaw, one of our featured special guests, we're one month to go to the deadline for early registration. Save your money now and get on board!

As chief registrar for the Zine Fest, Monkey can safely say that we're already half-full, with applications coming in daily, so make sure you get on it! Considering the price tag and the fact that it's not juried (although we'll tell you no if you're selling something non-DIY or really sketchy), it's really a low(er) cost opportunity to get your feet wet in the craft/art/zine fair scene and plus you get to meet tons of really cool people! Meet your audience face to face! Get out there and show us your stuff!

Overall, Monkey + Seal always have an amazing time at the Fest. Once again, we'll be live painting at the Festival, so even if you're not planning on exhibiting, definitely make sure to come check it out!

Register now!

Wednesday, May 19, 2010

Valuing our work


As creatives, Monkey + Seal have found that society as a whole tends to think that for whatever reason, our services are negotiable. Monkey + Seal are guilty of dropping their rates since we were "students" and not really valuing our own work. However, no other industry would ever allow this to happen.

When Monkey attended a professional designer's society's mixer, he heard a speaker who talked about this. The speaker said, "you would never walk into an automotive shop and say 'Well, can you fix my car first, and then maybe I'll pay you for the work?' You would never go 'Hmm, can I have my dinner to go, and if I like it, I'll stop by next month and pay your for it?' to a restaurant."

However, this is what we often do, because we're afraid of not getting work, never being "discovered," or of losing a bid. We work on spec, enter into contests and give away our rights, and when you compare our business to that of any other profession, it's just plain ridiculous. The public doesn't hire creatives as often (how often have you personally hired an illustrator versus hiring a doctor or a eaten out?) so it's difficult to change the way the public thinks about creatives and their work. Thus, it's up to us to stick up for ourselves and make sure we aren't under-valuing ourselves.

Now we cannot judge anyone, as we completely understand the need to make some cash. Everyone's personal circumstances are different, but we think that low-balling your work hurts the industry as a whole. If you're a student, it's a little more acceptable (you can get dental work done by students at lower prices), but once you've graduated, it hurts all creatives.

If you are a graphic designer or an illustrator, realize that there IS such a thing as an "industry standard." Check out the Graphic Arts Guild's Handbook: Pricing and Ethical Guidelines. It's definitely helped us set our pricing for freelance work, and we do our best to stick by it. The best part is that is has concrete examples (and is pretty specific) for a lot of general jobs, such as a quarter-page illustration for a local newspaper versus a nationally-distributed paper.

The more work that is done on spec or is given away in hopes of getting money back is going to lower the industry standard as a whole. Although it doesn't affect emerging artists now, when/if they ever do become established, they'll find that it is harder and harder to find clients willing to pay full price. As creatives you have to realize that you have the ability to do something that most people cannot.

As a visual artist (or any other creative) you are responsible for expressing ideas in a way that others cannot. If a client ever asks you why you charge so much, ask them why they aren't doing the job themselves. If designing a complete branding identity was so easy, then why doesn't your client do it themselves? Ask them to try, and when they realize how difficult it is, then they can come back and hire you.

Monkey + Seal often have to fight the constant battle of making sure our prices are fair and affordable but also that they don't sell our work short. We have heard a lot of other artists deal with this as well. If you do, how do you cope with this?

Saturday, March 27, 2010

Saturday Process: The monster lady


Today's process post is by Monkey, who will take you through a coloring of a illustration of some monster lady (who is holding a fish).

Hi everyone! So today I decided to work a bit more details than I usually do in terms of my pencils/linework. I started out in my sketchbook with a HB pencil, and roughed out this drawing. I then had Eve add something, and she chose to just add a little fish. Honestly, I was hoping she would do an environment for the character (since she's amazing and I'm not as experienced as she is), but I got a cute fish, so I'll take it.
After scanning the pencil drawing in, I then proceeded to multiple the drawing layer, and create a new painting layer underneath. I then started in blocking in color, not worrying too much about light and darks (as I took care of the basic lighting via pencil), and more about overall color harmony. Everything is a bit pastel-like at this stage, as I don't want to get too saturated yet, and since I'm dealing with a triad (yellow hair, blue jeans, pinky (ie red) skin and lips), I have to be careful not to make it clash too much.
Next, I throw in a gray gradient to give it a sense of a light source, which has to match with the light source that I first indicated by the shading of the character. I also decide to give her green eyes and blood-soaked red lips.

I want to give the illustration a bit of a mood, so I decide that the values are all waaaay too high key (ie. all the values are really light) and thus I play around with contrast, brightness, and levels to bring it down quite a bit. I add some blood splatters to her shirt, fish, and teeth.



Next, unfortunately, comes the "and then you suddenly have a cake" part, as I got a bit carried away fixing things and I forgot to take more intermediate steps of the painting. At this point, I realized that with the way I lighted the monster's body, her shadow should have been going behind her, not in front of her. Thus, I had to correct that, make a lot of the values darker, I threw in some wood textures behind her for a background, created a plane change where the wall hits the ground, added an overhead lamppost (outside of the picture plane), and hid more of her body in shadow.


So there you are, from pencil sketch to sort of a finish. In reality, I need to either move the light source over (to justify why so much of her face is lit up), or make more of her face and body darker. Also, the value change from light to shadow on her feet, leg, and arms could be made more apparent in order to really put the rest of her body in the shadows. Well, an artist's job is never really done - generally you just run out of time, motivation, energy, inspiration, or money, and that's when you call it a day.

Hope this was helpful and interesting, and thanks for reading!

Wednesday, March 3, 2010

Paper Hat Productions Features: Francois Vigneault


Today's Paper Hat Productions' spotlight shines on the witty, ever-talented Francois Vigneault. One of the lead organizers of the San Francisco Zine Fest, this zine-producing, comic-creating, illustrator will be showing a series of illustrations painted on book covers, offering new takes on classic works of literature. Check out more of his awesome work over at his publishing company Family Style or at www.tourdefrancois.com.

Saturday, January 23, 2010

Process: Locking transparent pixels

This week Monkey shares how to lock transparent pixels in Photoshop to make coloring things easier.

Okay, so recently I found out about locking transparent pixels, a feature in photoshop that allows you to change the color of your linework very easily.

So the screencap below is some calligraphy-ish type lettering I did for my friends' wedding invitations that I'm working on. However, they're not too keen on just black lettering, as it doesn't go with the rest of the color scheme, so I needed to change the color. Rather than go and repaint the lettering with a new color (and what if the color wasn't right?), I decided to try out this new (at least to me, PS noob) feature.

So as you can see (if you click on the image to see a larger version), I've circled the toggle button for the "lock transparent pixels" feature. Basically, what you are doing is that for whatever layer you are editing, you are making it so you can only edit the pixels that already have information in them. You can now no longer paint where it's transparent (until you unlock the transparent pixels). This lets you freely color in the pixels that have information (ie. your line work).

You can see in the above screencap that I'm now just using the brush tool to quickly swipe in color..I'm replacing the black with red.

Other applications for this would be when you are digitally painting and you are working in many layers. Say you are painting someone's face on a single layer. You've got the proportions down and you want to quickly replace some color on the edge of the face. Instead of carefully filling in color over your painting, if the background is transparent then you can lock the transparent pixels and then just paint away!

Anyhoo, I hope this helps a bit (it's really useful for logos!) and feel free to leave questions/comments/clarifications in the comments! Thanks for stopping by!

Monday, December 21, 2009

Monkey's Silkscreen Book, pt. 1

So in Monkey's last semester of study at the Academy of Art, he took a silkscreen portfolio class. Never having attempted to work on a single project an entire 15 weeks, Monkey was often frustrated and wanted to do other projects. While he ended up doing lots of prints on the side, he nevertheless buckled down and finished a twelve double-sided page looseleaf book (so 24 pages in all).



All the pages pinned up for the final class.

The book is a reproduction of a fictional biologist who lives in a world (Buuterra) that has just discovered flight. Centered in this world is a huge mountain range that is too high for anyone (until now) to climb. When the scientists (including the biologist's mentor) on the maiden voyage of the first airship goes missing, this biologist is recruited to go after them to find out what happened to his mentor and what strange creatures lie beyond the foggy peaks of the mountains.


The map of the Heart of Buuterra, where the story takes place.

Part fractured novel, part naturalist's sketch book, Monkey's book project was printed in an edition of 10, with 1 Artist's proof book. They are bound loose leaf in a faux leather portfolio. The books run for $330 and will be up on Etsy within the next week or so (which really translates into: sometime before the new year).

Stay tuned for part 2 of this post that will have scans of many of the pages, including the full text of the first two pages which set the background for the entire story.

In other Monkey news, Seal just gave Monkey a haircut, as he was growing more and more woodwose/wildman like, and needed a trim. Many thanks to Seal for doing a great job at grooming the Monkey!
A quarter way to Cousin It.

Trimmed and back to civilization.

Saturday, December 19, 2009

Process: Using References for your drawings


Below is Seal's animation layout drawing of a surfer's beach hut in Hawaii. She didn't know how to draw a beach hut or what specific shape made a beach hut different than any other dwelling. As an artist, Seal uses a lot of references to give her drawings believability. There is a delicate balance between being too reliant and copying a reference to being inspired and studying a reference while finding your own unique visual language.


Below is an example of a reference sheet that Seal used for the shape of the beach hut rooftop. Notice that Seal took on a similar shape, but not exactly. It is in the spirit of a beach hut. She simplified the hut so it would resemble more of an everyday average person's surfer hut and hangout, not necessarily to live in it. She also used references to get basic feel of the tiki and foliages that can be found in Hawaii.


Even Monkey, who is a lot more loose in his artwork, still uses reference. Even something as loose as his Panda Rage print was still based on photo reference.
Even though he had seen many pandas, Monkey wanted to make sure that he put the fur coloring in all the right places. Yes, pandas have a very distinctive color pattern on their fur, and if you don't follow that, you'll end up with something that may or may not read as a panda. However, the claws are exaggerated, but part of making art is experimenting on what features you can and cannot push and exaggerate or modify and have your visual message still come across.

Both Seal and Monkey use fun google image searches in order to find reference, but because they are usually copyrighted images, they only use them to get basic ideas of shapes, design patterns, and compositions. However, nothing beats taking your own photos, as then you can use the photos however you please, as you the photographer own the images. We highly encourage doing this as much as possible, and we often find that when drawing certain poses or angles, it's much faster to take a photo ourselves than it is to try and find that perfect photo on the web.

Have fun, and go get inspired (but don't copy!)

Monday, December 7, 2009

Book Review: Shaun Tan's The Arrival



Seal is in love with this illustrated book titled The Arrival by Shaun Tan. The book depicts the collective immigrant experience through a visual diary. Seal likes that the main protagonist is non-descript, the everyday person. Also, the land he journeys through are imaginary, invented, yet nostalgic. There are no text throughout, but the story is clear. The illustrations are rendered with graphite in a realistic manner coupled by surrealistic elements. It is very inspiring to Seal and a must for her artistic library.

Here is an excerpt from the book.




Monday, November 23, 2009

Seal Process: Tyger Tyger series in acrylics

Above is Seal's most recent illustration. Normally she works in gouache or watercolor, but for the next couple of illustrations, she is trying out acrylics.

She is inspired and repulsed by the Chernobyl nuclear power plant disaster of 1986. Although not a historical accurate presentation of Chernobyl, her piece is set in a similar imaginative setting. She wanted to feature a resilient resourceful young female protagonist, a survivor, who utilizes her art and imagination to navigate through the decimated world. Below is Seal's painting space. She has her inspiring artistic references close by when she is painting: 1) Cannabis Works by Tatsuyuki Tanaka and 2) Revelations of Chernobyl by Nakasuji Jun.


She recently noticed that she also keeps her coffee dangerously close to her paint water bucket. Which is probably a bad idea. Next to her painting on the right is her original thumbnail. Every 30 minutes she checks the thumbnail and adjusts her values as needed. Below: this is what her palette looks like after 4 hours of painting. She has two side by side so she doesn't have to change the palette as often. For the purpose of this painting, she wanted the colors to be muddy and muted. Ideally, it's a good idea to change the palette more often so you have "cleaner brighter colors."

Below is a zoomed shot of a corner of her illustration. She gives herself at least a .25" bleed all the way around and paints beyond the edge. It makes all the difference in cropping if you give yourself extra room for flexibility. All in all, she had fun painting old rusted pipes and the light coming in through the window.

Thanks for visiting!